How to use PBR maps in Blender 2.79


https://i.ytimg.com/vi/aH6XPsEmozk/hqdefault.jpg



Blender tutorial showing you what to do with all those normal, displacement, diffuse and glossy maps, using the new Principled Shader in Blender 2.79.

Wood floor material: https://www.poliigon.com/texture/2197
Blender Guru Principled Shader tutorial: https://www.youtube.com/watch?v=4H5W6C_Mbck

source


46 responses to “How to use PBR maps in Blender 2.79”

  1. There is just one little particular.. You need a very powerful computer with a good graphic card to get the rendered result you are getting. My image is rather pale compared to yours and my floor doesn't look realistic at all. Any hints about how to get good results without overloading your CPU (my GPU is ridiculous)? Thanks!

  2. Hi Andrew,
    first of all, your tutorials are awesome and of course poliigon is awesome! But i noticed something today. In this video you said that you don't need the reflection map anymore. But i was playing around in blender and noticed that the materials look a lot nicer if you add the reflection map and connect it to the specular input of your principled BSDF shader. You also said that all materials have reflection, but, in my understanding, the reflection map tells the software how much reflection there is at different parts of the image, and unless the reflection map has pure black parts, there is still reflection. So by your method the material would have even reflection all over it but different roughness, which just looks like its different reflection. My question now is, could you look over it and tell me if im totally off or if it could be that you made a mistake?
    I hope to receive a reply.

  3. i was struggling with this texture and watched your blenderguru video to try to find a way to make it works. more googling and i find this poliigon channel with exactly what i need. same use case, same texture 😀

  4. Hey Andrew, for the Poliigon Textures I buyd the Asset Manager. In Libarys you can save them…. but it don't work. The videos from Cedric Lepiller are not so good his English very French. Sorry Cedric! In Blender 2.79 should it work. Can you help me….us. ?
    Thank so

  5. and once again…….you still cant connect the maps in most cases directly to the inputs…..cmon its 2017 …just let us connect the maps directly WITHOUT manipulating the data first.,,,when will that happen Blender 3.79?

  6. if youre using node wrangler (which i know you are), instead of deleting the shader and adding a new one and then linking it, you can just hover over the existing shader (or any node for that mater) and hit 'shift + s' to switch the node to a different one 🙂

  7. Hmm.. I have told people many times that A) Roughness controls the smoothess of the reflection, more rough -> the smoother the reflection, less rough, more glossy -> more sharp the reflection. B) Specular / Reflection / Metalness map controls the reflection intensity. So for example in Game engines you can use specular maps to control which parts have reflections and gloss/roughness maps to control the reflections' smoothness. So both of the maps can be useful in PBR workflow.

  8. Dear Andrew

    I wonder if you could make versions of you tutorials without your "picture" in the corner? – it is fine as an intro and exit like saying hello and goodbye. But I think it is  a bit  distracting and for me it dose not add to the learning process seeing you talking wile the tutorial is going on … or at least for me it is easier to concentrate and focus without.. your voice is fine guide to tell were to focus on the screen… at least for me.. 🙂

    Enjoy you tutorials very much..

  9. A displacement map associates the black-and-white gradient to the displacement such that black is lowest and white is highest.

    A normal map uses the three color channels to adjust each normal vector by the three corresponding dimensions.

    I hope that helps.

  10. Great tutorials! I've just started following them and, I'm new to Blender. I want to know if you can upload any saved image file (jpg, png, bmp, etc) to Blender and model, texture, render, animate, etc., and, use in a game engine like Unity/Unreal. Is any kind of image file allowed to be manipulated in Blender or is there some kind of pre-requisite? I attempted this with a simple wallpaper image I pulled from the internet in jpg format and, I am unable to do anything to it in Blender after uploading from the background images option. I appreciate the help from anyone. Thank you.

  11. I love Poliigon! It is the best texture website I've ever seen… I only wish I could afford it because I could really use their great textures! I'm working on a photorealistic house project for the new Blender version 2.8 but I need good textures and can't really afford Poliigon or any other decent texture sites. ;(

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