How to use Substance Painter with Blender


https://i.ytimg.com/vi/YNZbMUBhhmQ/hqdefault.jpg



Update:
https://cgcookiemarkets.com/all-products/sp2blend-substance-painter-shader/ – Check out my Substance Painter Shader, SP2Blend.

Also, a new and improved Painter tutorial is in the works and will be out soon.

Update:
It’s just been pointed out to me that I forgot to mention that Substance Painter comes with a 1 month trial. I definitely recommend giving it a try for a month.

In this short tutorial you will learn how to export models from Blender into Substance Painter and how to setup a basic node group to make use of the textures generated by Substance Painter.

Worth noting this is a short tutorial on the basic workflow, if you’re new to Substance Painter there is a bit of a learning curve but one that’s well worth pushing through.

Substance Painter – https://www.allegorithmic.com/products/substance-painter

Music – http://www.bensound.com/royalty-free-music

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42 responses to “How to use Substance Painter with Blender”

  1. Hi, thanks for the tutorial! But I can't get rid of a problem, when I import my model in SP I always get only one texture set. My mesh has 4 materials but SP sees them as 1. I tried exporting in fbx, in obj, tried different settings but without any luck, what am I missing? :/

  2. Question, does anybody know why when i export it from blender im getting like a transparent model that i see through, and it paints the inside of the model and not the outside like i want?

  3. So nicely explained! It was very usefull and easy to follow! great job! Can you make a video how to import png´s as a new material in substance painter? really need some help there! Thx´n greetz

  4. My fucking god, i have finally found what i was looking for. Thank you.

    Also i wish there was an option somewhere in SP to just embed all the changes made into the bloody fbx as is somehow. So much time would be saved. Alas, if those fucks took 3 weeks to reply to an email i cant imagine them doing shit in SP.

    Great tutorial btw, thanks a lot.

  5. Hi, everytime i import my blender model to substance painter i get a bad texture quality even on 4K. How did you managed to get a better resolution. I have a theory that it depends on the voxel desnity in blender but i have no idea how to increase this value?

  6. thank so much you also learn me a kick way to use the smart material, i hope a better integration in the next version of Blender, cause it works so fine with Unity and other game engine and 3D package, PBR are almost a new standard like normal map was, now i just need 3D coat or Zbrush for heavy retopology work and sculpting without limit.

  7. Nice Tutorial!

    have 2 question; I am little confused about returning back to blender, If we wanted to make a for example game object for unity , first modelling in blender then make it pretty in substance designer and painter and then import to Unity(or another game Engine) ready to game right? what are the steps for in game objects?

    Second one is a little of the radar but how should i create lightning for my Building Windows, and specially Billboards and Building signs, in Blender or In game Engine Or some another way aand how can i do it exactly step by step, Would reeaaaally appreciate a detailed answer , Thanks in advance 🙂

  8. Very cool. I would like more lessons on the topic of blender+substance ^) There are a lot of subtleties.
    Can I ask a question? How to make twisted bars drinking jars? With the help of curves?

  9. This is great. Thanks. But I have a question. Let's say I colored a little part of the main bag metallic. (not a separate object) what should I do to get its metallic look? It just looks gray and non glossy. Do I need another Image Texture?

  10. Thank you for this, gets me to evaluate substance painter, especially as most tuts out cover version 1 whoch had all sorts of issues. Just to confirm, you can export from blender with both individual uv and uv atlas for multiple objects?

  11. Hi ! Amazing Tut. Been using blender for ages but only just getting into texturing.Thought with Substance Painter, I could achieve the results i wanted. Wasn't till i found this tutorial that i could export my textures back. i See you're a relatively new channel,but your tut style and pace is perfect for me.Other Tut Creators seemed to have slowed down with their uploads and making them too complex for me personally.Finding this channel really saved my interest in staying with Blender ! Keep up the amazing work.

  12. Good basic tutorial on getting a blender model into SP 2, getting it back into Blender, and then using the resulting textures.  Very useful and well done.But if you want to use SP 2 for texturing, then the tutorial doesn't help in that respect.  I would have liked to have seen a longer tutorial that showed what you were doing with the painting in SP 2.  I'm using SP 2 as a complete novice, and I have to say that your characterization that it is ridiculously easy to paint is a bit of a stretch.Therefore, I think some of us Blender users who would like to use SP 2 for texturing would benefit greatly from a basic SP 2 tutorial on how you painted the Sintel object.  There are almost no tutorials for SP 2 out their at the moment.  There are a lot of SP 1 tutorials, but from SP 1 to SP 2 there have been significant changes in work flow, naming conventions, locations of the UI, etc. which makes trying to translate an SP 1 tutorial to SP 2 software difficult and confusing.If you have the inclination and time.  I would like to see the steps you used in painting the Sintel bag.  I think it would help me and other over the SP 1 / SP 2 divide.Thanks for the consideration.  I realize you are focused on Blender in you tutorials, but SP is such a powerful texturing software, I think more and more Blender users will want to use it instead of struggling with Blenders paint tools that require much longer to produce similar results.I'm suggesting that you do a series of SP tutorials (thought that would be helpful), but rather just enough to get through you painting of the Sintel bag in detail.Thanks, I have been enjoying your videos.

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