• Friday , 3 April 2020

How to use Surface Imperfections in Blender 2.79

Code Canyon

https://i.ytimg.com/vi/sREos49gtTo/hqdefault.jpg



Blender tutorial showing you how to use surface imperfections.

Floor Smudges Type A Medium: https://www.poliigon.com/texture/2378
Wiping Residue Medium: https://www.poliigon.com/texture/1886
Gun Scratches 003: https://www.poliigon.com/texture/2381
Normal Map Mixer Nodegroup: https://drive.google.com/open?id=0B8PFSrI9B3iwc3kybTAtMVpKMTA

source

3d Ocean

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34 Comments

  1. Professor Neutral
    March 9, 2018 at 10:13

    How do I load the mixer in? So far I can only open it up in a separate blender file. But that's because I put it in documents so I probably did it wrong.

  2. Socka3d
    March 9, 2018 at 10:13

    Following your guide. I get awsome result, love this. I am very curious about something about the UI settings.

    Everytime you open a new image in image texture, you see the thumbnails directly.

    I have to press the "show as thumbnails" everytime I open anything, and it keeps resetings to the "Display as Short List"

    How do I make the "Show as Thumbnails" as default? so it always shows as thumbnails if I open anything

  3. Socka3d
    March 9, 2018 at 10:13

    In the description:

    Floor Smudges link leads to "Gun Scratches 002"

    Gun Scratches link leads to "Hand Smudges Type A Light 001"

    No links leads to "Floor Smudge"

    Just saying 😀

  4. Brayan Krad03
    March 9, 2018 at 10:13

    i like that you always are happy in your vids

  5. tastybrains
    March 9, 2018 at 10:13

    this was very useful. thanks!

  6. peter rose
    March 9, 2018 at 10:13

    Great tutorial. Very informative and easy to follow. It helped me get my head around a few things I couldn't quite understand, in relation to PBR shading. (:-)

  7. Yaroslav Zinchenko
    March 9, 2018 at 10:13

    Hmm. In the video about Filmic Blender Andrew says not to use Mix Modes including Screen. So if I want to use Filmic Blender and at the same time use several surface imperfections, how do I do it?

  8. Fabio Arias
    March 9, 2018 at 10:13

    How would you apply this to glass? Say I want to put fingerprints on a car window. Being that the glass node has a bsdf connection you cant just mix it with a some thing that has a color node.

  9. Zoster
    March 9, 2018 at 10:13

    hey! shouldn;t the footprint map be inverted as well, since it is a gloss map? thanks!

  10. Wyatterp
    March 9, 2018 at 10:13

    Where can I find the first video? Thank you!

  11. elkin toral
    March 9, 2018 at 10:13

    Hola Andy muchas gracias por este increíble tutorial, sin embargo hay problemas con el link de descarga del Normal Map Mixer Nodegroup, por favor te agradecería mucho si lo pudieras arreglar 🙂

  12. Matt Lloyd
    March 9, 2018 at 10:13

    Rad stuff Andrew, thank you so much!

  13. No Surprises
    March 9, 2018 at 10:13

    I just realize you look like Justin Bieber

  14. Szymon Januszkiewicz
    March 9, 2018 at 10:13

    Hi!
    I have question…
    How can I export it to Unity?

  15. Andrea Di Pietro
    March 9, 2018 at 10:13

    Your tutorials are fantastic and they taught me a lot of stuff, thank you very much.

  16. MortoAllegro1980
    March 9, 2018 at 10:13

    combined normal map…. you are my hero…

  17. Andrew Claymore
    March 9, 2018 at 10:13

    What's the story on the water droplets from Poliigon? I can apply the normals just fine, but I'm lost on the color, transparency…

  18. Lego Atoms Studio
    March 9, 2018 at 10:13

    how do you add overlay to glass bsdf

  19. Brian Davidson
    March 9, 2018 at 10:13

    I'm curious to know why Andrew needs to use a Fresnel node when the principled shader is supposed to handle that automatically?

  20. bartjebeltegoed
    March 9, 2018 at 10:13

    Subtle plug of poliigon 😀

  21. Alain Crousse
    March 9, 2018 at 10:13

    Great ! sure "it's a really quick and easy thing to do" (12:45), but thanks for help ! 😀

  22. Alexandre .S
    March 9, 2018 at 10:13

    How can I change the size of the imperfections ?

  23. Luciano Panepucci
    March 9, 2018 at 10:13

    I love your videos. They are just perfect.

  24. Dima UA
    March 9, 2018 at 10:13

    Thank you for your awesome videos. I am just getting into materials and have a couple of questions. I see "diffuse" and "height" maps included in PBR packs. Are they useful in Blender? How to invert roughness/gloss map in blender? How do you preview black and white non color maps in 3D viewport in your videos. Thank you again. Looking  forward for next videos.

  25. Pikmeir
    March 9, 2018 at 10:13

    Unfortunately it's not free to get these. I used the free signup credit with a different tutorial and can't get these textures to follow along with this tutorial 🙁

  26. Julinator
    March 9, 2018 at 10:13

    Is it even possible to OVERdo a material ;D

  27. Whiskey Tango Foxtrot
    March 9, 2018 at 10:13

    help! im trying to do this on an object that doesn't have a pbr texture because it is just glass, but when i plug the surface imperfection in, the glass just gets rough and doesn't look like a wine glass anymore

  28. ¿sᴉɥʇ pɐǝɹ noʎ uɐƆ ?
    March 9, 2018 at 10:13

    how do i install the group?

  29. Roem Daug
    March 9, 2018 at 10:13

    I've modeled a bullet in blender, and want to add the Gun Scratches 001 to the texture. It doesn't seem to be doing anything at all. What have I done wrong?

  30. Aryte ~ Alex H.
    March 9, 2018 at 10:13

    I dont use belnder and your tutorials from poliigon and blender guru are still extremly helpfull, u can use those tipps in any 3d software!

  31. Fernando Briones
    March 9, 2018 at 10:13

    Amazing as usual. You really are a milestone for this Blender community. Thanks a lot.

  32. Sleacen
    March 9, 2018 at 10:13

    What does 'Screen' of the mix node?

  33. LeafyDragon
    March 9, 2018 at 10:13

    How do you use the .zip from blender.org to access 2.78.5?? I can figure it out

  34. Olle Persson
    March 9, 2018 at 10:13

    What happened to the poor reflection map? Is it not necessary with metalness workflow?

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