How to use the New Denoiser in Blender 2.79 (Scene Creation)


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This video will explain the new feature in Blender that will dramatically improve your render times by ‘denoising’ your scene. I will also explain how to use portals in interior scenes.

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Links:

Blender 3D: http://www.blender.org/

If you have any questions be sure to ask them on my Google+ Site or Email.

Google+: https://plus.google.com/u/0/b/109989866345856089685/+TheCGNinjacomGooglePage/posts

Email: Thecgninja@gmail.com

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33 responses to “How to use the New Denoiser in Blender 2.79 (Scene Creation)”

  1. If you make a how to video with the subject in the title, please cut the BS before you get to the point. That was literally 16 minutes wasted for many people. Poor design hurts people on a massive scale, you have 23,000 views, that's 25 days of human life wasted.

  2. Okay, So I have had a lot of criticism about the length of this video. I am aware that the tutorial in the title only takes about a minute to explain; however, my aim for this video was the show the difference, when creating a scene, between a render with and without noise. I apologise for the confusion and I hope to see you in my future videos. Thanks, CGNinja.

  3. Agreed, he literally could have said, " He guys! CG Ninja, BACK with another video! Today, I will show you how to do denoise, go to Render Layer, and click denoise, then press render again, then bam!" Still, I loved the video, how many likes can the commend get? And will I get a love from CG Ninja?

  4. Great tutorial, but I don't think you're using the word "caustics" correctly. I think you actually want caustics, caustics are a good thing, caustics happen in real life when light shines through something transparent or when it reflects of something. not sure what you're referring too, maybe grain caused by caustics?

  5. I'm sorry man but you need to work on a few things. Namely not having to subdivide everything a bunch of times in order to create 1 window. (You can subdivide twice on the X and the Z Axis and then delete the part in the middle, then move the points around by constraining them to the axis of the wall) pushing the (now 4) verts of the window OUT instead of pushing all of the wall out (effectively doing the opposite of what you want to do). And lastly… just show us the denoiser and setting it up, not all of the stuff to set up the scene for it.

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