Human Male Face Modeling and Face rigging Part 2 Tutorial in Blender 2.71


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Alimayo Arango of littleguycgi.com teaches how to model and rig a human male face and to apply a rig to it in Blender 2.71 in part Two of this two part series on modelin and human face and rigging in

This is a fairly lengthy tutorial that tries to explain in depth how to model the eyes, jaws, teeth, hair, and face of a human male mesh.

This tutorial also teaches how rig eyes with armatures, how to setup shape keys for facial animation, how to create pose groups and how to set face poses in the Blender pose library.

Go to setting up facial drivers-

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19 responses to “Human Male Face Modeling and Face rigging Part 2 Tutorial in Blender 2.71”

  1. (1:10:29)I know this may be late and you may not see this, but the reason that the bone shape turns like that is because that's following (based off of) the edit mode transformation/position of the bone you're adding the shape to. In this case, the bone is tilted forwards a bit, so the bone shape gets tilted, too. The reason it is scalling up is because the 'tail' value of the bone (can be only seen in edit mode) is what's controlling the scale of the bone shape.

  2. Just wanted to say how much I appreciate you basically swearing at yourself at the end about "saving time". I learned more from this tutorial than anything else up to this point. Due to the acceptable repetition, I now actually remember it all too! Kudo's to you sir!

  3. Hi @alimayo can you suggest me good modeling software for character creation (low poly count character creation). Suggest me any software for optimization of the charater in the creation time itself

  4. More than helpful, even for a blender newbie like me. And all the little 'mistakes' are EVEN MORE helpful, so thank you very much for the effort, don't change anything, and please keep up the great work!

  5. Nice tut. Assigning teeth and other complex, closely situated geometry to vertex groups will greatly simplify the process of selecting and shaping them. Also, when you're screen casting your keypresses you don't need to say each keypress out loud. People who don't know how the most basic keybinds (G, S, R…) are probably not rigging faces, and it's just noise to the rest of us.

  6. Well, I've just this minute finished this tutorial and I'm absolutely over the moon that I've made a moving  face!!. I only started with Blender about 10 days ago and i've never done any kind of animation before so this took me absolutelty ages!!! I really want to thank you, I'm 100% hooked now! 

  7. For the shape keys at around the 1:00:00 and over part. I think the wireframe looks like that because it is rotated to how the bone was rotated, and i would say moving it along the axis is a problem of the coding, but if it was they would've probably already fixed it

  8. Thanks a ton for making these tutorials!  Modeling and rigging a face has been the most intimidating thing for me to try to learn and I've put it off for way too long because I was just scared to even try it.  These two tutorials are fantastic and really easy to follow along step-by-step and I feel like a much better artist because of it.

  9. Thanks for that. But could you please try to hide unnecessary panels as the t-panel more often so we see more? And it's not shape key but bone shape. Oh, and do you know what alt-b does? Might help you in narrow spaces.

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