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Maya’s Image Planes are an amazing tool: by using reference images directly in the Maya orthographic and perspective viewports, 3D modelers can create much more realistic and dynamic models, more quickly, in Maya!
This Maya tutorial covers the body modeling process from start to finish. I show the steps I take to build the body from simple primitives, and the specific settings and tools I use to make sure everything fits together seamlessly!
The end result is a well topologized model that will be perfect for animation or sculpting. And I focus on anatomy as well, showing how to match my character to photo reference using image planes.
This tutorial should be good for beginners to Maya looking to learn how to actually create something cool, once you are familiar with the basic tools and interface.
Also – see this video here for details on how I created the image planes: https://www.youtube.com/watch?v=tXIBjJkc4J8
Remember to pick up “Learning Swift” by Maxime Defauw!
Use Coupon code “bacon” to receive a 33% off discount!
Learning Swift is available here: www.maximedefauw.com
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Maya Tutorial
Image Planes
Autodesk
Character Modeling
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