https://i.ytimg.com/vi/58o45bJB4Pk/hqdefault.jpg
Part 1 of a simple method to rig a leg in Maya using Inverse Kinematics. Covers how to place joints in a leg and bind geometry. Leg geometry is from the Alfred rig.
source
https://i.ytimg.com/vi/58o45bJB4Pk/hqdefault.jpg
Part 1 of a simple method to rig a leg in Maya using Inverse Kinematics. Covers how to place joints in a leg and bind geometry. Leg geometry is from the Alfred rig.
source