https://i.ytimg.com/vi/e8DyZpDtp3g/hqdefault.jpg
Check out the all-new interactive grooming workflow in Maya 2017, a more artist-friendly approach to grooming hair and fur. Maya 2017 Update 3 includes new features such as a clump modifier, Twist brush, object collision, Cut modifier, and much more. Groom by Tarkan Sarim: www.patreon.com/tarkan_sarim
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28 responses to “Interactive Grooming with Maya”
hello, what modify should I use to get this clean straight cut at the bottom of the hair? thanks
how do you show the guides? How did you turn it blue?
nice demo
как же вы за:бали со своей ускоренной прокоткой
Denoising looks good, my Optix in Arnold is very bad…
OMG u guys from autodesk make me crazy. This is so great!!
I wish it was a tutorial
what kind of sorcery is this. you painting individual hairs !!!
that great , but when exporting my model out of maya to unity there no hair only the body ….. is there any process after your video to make the model and the hair stick together as a single unit?
Does anyone know if there's a way to animate this kind of groomable fur/hair? (at least how to attach it to an animated mesh or something)
thank you
Does it work for unreal engine 4?
please make tutorial for this fur…….?
hm…is it better than ornatrix?
May I know how to make the hair guides at 0:25, please?
What about integrating XGEN to 3dsmax ????? We have super shitty old crap hair and fur ! It's a real joke… can we get that in max pleaseeeeeeeeeeeeeeeeeeee ?
this kind of hair (interactive grooming) can be animated with simulation, as the regular xgen?
How do I make the hair stay on mesh so when the mesh moves the hair moves with it
But how do u get my hair to be in the places I selected instead of everywhere
Hello, Where does this error come from the Clump modifier, Not with you. // Error: [curves] xgenProcedural_E340EF3854EEFB5A67688_curves: invalid number of points (found 0, expected 30345) //
Very inspiring – music by?
OMG realistic viewport ! ! ! Plz make it in 3dsmax PLLLLLLLLLLLLLZZZ )))))))))))))))))))))))
Jesus this looks incredible
I could be wrong but by the looks of it, xgen is getting far more advanced than yeti.
Awesome video. Does anyone know the soundtrack in this video?
how is it treated as emitter or mesh ? could it be used for game asset ?
Hello, why the Arnold render crashes at interactive grooming when I insert clump. error
// Error: [curves] procedural_E692A98054B14ACE61CCE_curves: invalid number of points (found 0, expected 180804) //
Perhaps you can help, in your beautiful videos, unfortunately, nothing is rendered
Greetings Fredi
Zbrush is still better for this but nice try Maya!
Looks incredible! can you use xgen guides to create planes along them and bake the resulting maps to those while using all the xgen features and also the dynamics? I think it could be a great process for videogame characters and animations!