Introduction to Blender’s Smoke Simulator


https://i.ytimg.com/vi/fUjJ2Zk_Isk/hqdefault.jpg



Blender Tutorial: http://www.blenderguru.com/introduction-to-smoke-simulation/

During the 27-minute video you will learn:

◦The Old System Vs New — What’s changed?
◦How the Smoke Simulator works
◦How to bake and render realistic smoke
◦A behind the scenes look at creating a smoking city

source


28 responses to “Introduction to Blender’s Smoke Simulator”

  1. Did you ever consider doing an updated version of this animation? I think it really deserves an update
    rendered in cycles with better smoke better lighting and better textures.
    Though even in this state I get goosebumps.

  2. Hi! Is it possible to have more than one object that emits smoke in a scene, with Cycles render? I have not been able to make this work, only one of the emitters are being rendered. I have tried using the same domain for both objects and giving them separate domains, but the result is the same; only one of the emitters are being rendered.

    Help!

  3. So, I've been recently testing out this feature (smoke in Cycles), and everytime I try to select the flow emitter (in my case a sphere), it crashes my graphics adapter.
    Few forum posts later I discover that it might be caused by my ATI graphics card, since GPU rendering is only supported by Nvidia GPU's, but I'm not trying to render, i'm only selecting my emmiter (to set some settings).

    Anyways, here's my full setup:
    AMD 8350 (8 core, not overclocked, nothing changed,…)
    16 GB of RAM (can't remember exact model, I think they're 2x8GB Kingstons)
    ATI Radeon HD4770 (the vendor is Palit) (and yes, the drivers are up to date, just did it).
    gigabyte GA 970 of some sort (motherboard)

    Can anyone confirm that it's my graphics card, or find a solution/loošphole i could try taking?

  4. Awesome!
     That Intro was fantastic! But i have 2 constructive criticizes:

    1- The interior room was to clean to a buildinh with so much close smoke and particles in the air. I know thias was the intention, the contrast between the interior and the exterior, but it was kind of surreal.
    2- The smoke coming from the Empire State passes in FRONT of the building Antenna in the right, instead of passing BEHIND it. It killed the perspective of the scene, with the Empire State's smoke so far in the center of the image, and so close in the right side of the image.

    But who am i to critize the Blender's God? That was an extremely awesome intro, such emotion, the choice of the music was absolutely BRILLIANT, BRILLIANT!!! The way it fades away while the camera comes out of the room and it comes back when the building falls down. Congrats!

  5. Wow, nice m8. I really love ur tutorials. I have learnd already a lot out of them. Keep up the good work. btw could u make a tutorial about shields? I don´t mean knight shields, i mean energy shield, like in Star Trek, Star Wars, or the best example Independance Day 😉 I would like to creat something like that, for a game, wich i´m developing right now in blender, but i don´t have an idea how to make it. I thougt i could take a fluid, but i didn´t worked like i thougt.
     

Leave a Reply