Inverse Kinematics – Blender Fundamentals


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This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu.

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39 responses to “Inverse Kinematics – Blender Fundamentals”

  1. For some reason my IK rig breaks when I add the pole target. The elbow moves the way it did in the video without the pole target, but then it just stopped bending when I added the pole target, making the arm go all rigid. Any reason why? (would it be because my rig isn't by weights?)

  2. I watched a bunch of third party tutorials on this exact subject, NONE of them pointed out the autoIK function which is perfect for me as I only want to pose and not animate. SMFH. Watching the rest for lols now. Love you guys.

  3. That short circuit example cleared a lot of confusion regarding IK for me..A lot of tutorials in other programs just create a dummy/helper and assign IK to it. No one explained it why..But this clarifies it. Thank you for that..

  4. Hey, great tutorial! 😀

    I have a question though, I tried to do the same IK like in arms but for feet (IK contrain in shin bone and later in the foot bone), while only deleting the heel bone from the rig. But when I try to move the leg, it goes instantly to the pelvis area, I can almost hear all the cracking noises the bones would make 🙁

  5. Is there a series that you can do (or that you know of) that goes into advanced rigging? You explain things very clearly. I always have trouble with IK and this cleared things up a lot.

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