Journey to VR: Rigging in Maya


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This week on Journey to VR, Daryl demos how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a few lines of MEL to automate setting attributes on nodes.

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24 responses to “Journey to VR: Rigging in Maya”

  1. Thank you for a great tutorial, but I have a question. I made a low poly character model, unwraped it. Now I need to export it as FBX. But in order to get good bakes for texturing it's recommended to triangulate the mesh. But a triangulated mesh is a nightmare for rigging. What to do with it? I'm really confused. I hope you can answer.

  2. Buenas noches.  Con todo respeto, pero no vi absolutamente nada productivo en este vídeo.  Este señor habla demasiado y explica poco, veo que se preocupa más por aparecer en el vídeo que lo que verdaderamente va a enseñar.  Mucho bla, bla, bla y muy, pero muy poco lo que enseña.  Este vídeo es una pérdida de tiempo.

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