JUGGERNAUT modeling timelapse ( blender 2.62 )


https://i.ytimg.com/vi/W1j4iSyMrGE/hqdefault.jpg



here you can find the final render:
http://www.artstation.com/artwork/juggernaut-1db33660-762a-4cce-b03e-e7890b486b46

Watch also my newest videos of my channel!

This one took me, 1 month in the spare time.

I made this for a contest on www.charactersforum.com. (btw, I lose) I used Blender 2.62, with the help of Zbrush in fewcases. I used the Bat3a builds from graphicall, beacuse the amount of scripts and patch.
The purpose was a still, so I dind’t mind too much about topology and loops.

source


41 responses to “JUGGERNAUT modeling timelapse ( blender 2.62 )”

  1. Gréât work i do same workflow when i start blender. Scult mode destroy topology i préfère Move vertice per vertice to keep clean topology. scult is fun to développe creativity but Time to do retopology is longer than keeping clean géométry .i use scult only 1% of my pipeline give globale work shorter & cleaner. if you Want to use your geometry in industry you always need clean mesh so best is to work vertice per vertice + very light proportionnal editing to get ultimate worklfow .no pain no gain best modeling are make by hand vertex one by one & no other method can t fight it

  2. Hey man do you do freelance work? I have a huge project in the works And would love to have you on board. Its a huge 3d animation project that is sure to catch peoples eyes from indie workers like ourselves. If need be I can commission but not right away

  3. Meu Blender o ZOOM do SCROOL do Mouse, para por a imagem bem próxima OU TÁ BUGADA, OU TÁ MAL CONFIGURADA!! POIS ELE APROXIMA NO COMEÇO, ATÉ QUE CHEGA O MOMENTO EM QUE ELA NÃO APROXIMA MSM!! SERÁ SE SUA SABEDORIA PODERIA ME AJUDAR??

Leave a Reply