Leg rigging Maya tuturial with foot roll setup Part 2 of 2


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Tutorial on how to rig a leg in Maya using joints, IK for the leg, a pole vector constraint for the knee, and an IK setup for the foot that allows you to roll the foot from the heel to the toe while keeping the ball of the foot planted. Part one covers the joint and IK setup, while part 2 covers the set driven key part.

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