Lifting A Heavy Weight Part 1 – Animation Tutorial in Maya


https://i.ytimg.com/vi/hte94uQsMm4/hqdefault.jpg



In this video I demonstrate how to constrain two hands to one object. This allows the animator to move that object and the hands will follow along with it. The constraints are animatable so you can have only one hand constrained for a length of time and then switch so that both hands are constrained.

Download the rig here:

http://www.creativecrash.com/maya/downloads/character-rigs/c/buckid

Buckid was created by Zubuyer Kaolin.

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18 responses to “Lifting A Heavy Weight Part 1 – Animation Tutorial in Maya”

  1. i have a question hope you could answer my hands move with
    the box perfectly but when i try to set key to let go off my box they stay there don't kn0w why…!! i have set the blend parent 1 = 0 still not workin..:/

  2. Thank you so much for the video- strangely enough, I was using this as reference for my dog character to pick up a object via its mouth for a test…. But on a side note, I was wondering the attribute of Thumb Cup, Finger Curl and all of those finger and thumb attribute, were they engine from cluster or a IK point constrain by any chance? I was just very curious. It looks so cool!

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