https://i.ytimg.com/vi/ASSiGXHgcBg/hqdefault.jpg
Download the rig here:
http://www.creativecrash.com/maya/downloads/character-rigs/c/buckid
Buckid was created by Zubuyer Kaolin.
source
https://i.ytimg.com/vi/ASSiGXHgcBg/hqdefault.jpg
Download the rig here:
http://www.creativecrash.com/maya/downloads/character-rigs/c/buckid
Buckid was created by Zubuyer Kaolin.
source
13 responses to “Lifting A Heavy Weight Part 2 – Animation Tutorial in Maya”
this was soo god.it helps me a lot.
bdw do uhave any rigging tutorial,like skinning ?
plz make this animation in Maya 2016
cant move the pivot point to the Conner of the weight (animation time 5:19)
Cool tutorial man! Keep it up 🙂
At 15:00 I tried dragging the key frames with the middle mouse button, and it doesn't work! What's up with that Mr H?
Thanks very much for the help Mr H!
what do you do to get blend parent if i was to use my own rig?
The animation felt wierd, because you had two animation styles in it. The char stretching, but the weight totally solid and realistic. Just my opinion, maybe I'am wrong.
Great content you're creating btw!
Please Help! how do you break the connection to drop the weight? you have to add a keyframe and turn blend parent to 0? and then accommodate the IK hands?
at 9;33 of course the pivot point changed. you rotated the the group below it. infact technically it didn't change it stayed exactly where you left it, you are the one who changed the position of the weight.
Thanks you for the tutorial 🙂
Hey , how to know how much keyframes need for animating like running , jumping , etc…
you really give it an heavy sensation. I want to know ,if i want to create my own character, how can i give it those control atributes to my model.