https://i.ytimg.com/vi/0FDeexXhrN0/hqdefault.jpg
Studio Lighting Render Setup in Autodesk 3DS Max using Mental Ray.
———————————————————————————————————–
Website Link – https://conorpreston3d.artstation.com
LinkedIn – https://uk.linkedin.com/in/conorpreston3d
Pintrest – https://uk.pinterest.com/ConorPreston3D/
source
20 responses to “Lighting Render Setup in 3DS Max Tutorial”
You speak too fast and slurred =(
At 1:35 where he drags the wall, You are supposed to hold shift while you are dragging the vertical walls. This is not stated within the tutorial
too fast tutorial can't understand ..
Thank you, it helped!
I have so many questions would any one mind answering them please?
how do I control the view angle using your mouse and a shortcut?
how do I change between (select, rotate, move, scale) options using shortcuts?
thank you!
Great tutorial, thanks!
I can't get a single decent render in 3ds max+vray, I tried all the tutorials and values possible, also lighting, like all looks blotchy and dark, I'm so close to giving up on those 2.
Thank you. I have much to learn. 😉
Thank you !!
very interesting but way too fast for a tutorial
tha target light wont work on mental ray for me, displays the folowing error when rendered- MSG 0.0 27 MB error: Texture map "Physical Sun & Sky Environment ( Physical Sun & Sky Environment )" is not supported by mental ray and will not render.- and aslo in the high quality settings it wont show either
thks <3
Thanks a lot!
what is the tool bar to the left of your screen that got "Select Display Edit" on top
in the editable ploy mode for the edge line inside the walls my chamfer keeps crashing, why?
tks!
i have a problem can you help me?
Excellent tutorial, thanks!!!
you said check you are in the edge mode? but on your screem u are not !
nobody figure out how to pull the walls
you missed something to explain
I cant get the editable poly plane to make a wall like when ypu edited it, for me it just moves the plane making it slanted without creating new walls. any help?