https://i.ytimg.com/vi/z1mrxMBtFNE/hqdefault.jpg
Greetings Everyone! This tutorial is on creating a low poly model of an Asian style temple. There are some modeling tips along with some stencil painting and baking in Cycles! Enjoy!
source
https://i.ytimg.com/vi/z1mrxMBtFNE/hqdefault.jpg
Greetings Everyone! This tutorial is on creating a low poly model of an Asian style temple. There are some modeling tips along with some stencil painting and baking in Cycles! Enjoy!
source
46 responses to “Low Poly Model Creation in Blender 2.75”
Hey great videos keep em up. Could u do an evee tutorial on how to get nice looking buildings in unity 2018?
Like diffuse, spec, normal and ambient occlusion maps.
I tried ur cycles tutorial and the reaults where weird in unity.
Cheers dude.
Phil
Is 12k tris really considered a low poly model? What can I use to measure that?
i subbed
thx so much
May i ask how you got your grid to automatically change when pressing numpad 7? I have no clue how you got your grid to change when viewing from the top. Thanks in advance
Thanks a ton!
good ass tutorial. half way through
Thanks, this is covering a lot of aspects of blender and now i know why to bake cause i was painting directly on meshes with default grey materials to import models in game engines.
But baking materials gives you a solid base for texturing as you showed here.
Also there ´s a ton of blender features
That i don ´t use and it takes ages without using those features so
Thanks!
https://www.cgtrader.com/3d-models/space/planet/low-poly-planets
ghost in the shell
too many ads it is unwatchable
Impressive!
Great tutorial. It introduced me to many new ideas, tools, and a low poly workflow that is really clean. Thanks!
Your videos are so good, I wished more people did this art-style in Blender…
Veeery helpfull and well made tutorial. Thank you
What do you mean when you say 90? What buttons are you pressing, are you just pressing the 9 key or pressing 9 and 0? Nothing I try works like that
Incredible tutorial. Was looking for a tutorial on exactly this type of architecture and have been practicing low poly designs for various other assets. Being a relative novice with Blender it was fantastic to learn so many techniques along the way as well – thank you so much for putting the time and effort into making such an in-depth tutorial!
This is really nice! But a 4096 texture sounds really big to me, especially for a game asset. Would your technique work for smaller textures like 512?
nearly 18k tris, and this is low poly?
very very nice muito obrigado tanks
at 0.39, how do you make the grid smaller?
What unit system are you using? imperal or metric?
man u just need a ninja jumping out in the beginning i was so ready for something like that to happen when i saw the first sec of the vid xD but nice work man
Learnt so much, thank you so much!
27:40 a slightly faster way of doing this is to just press shift-H (isolate selected) instead of inverting selection and then hiding. I used to do that all the time till I discovered shift-H. There are tons of tricks up blender's sleeve, sometimes I'll go months thinking "this should be a feature!!" only to find out it was all along.
Note: an "Asian Style Temple" is called a Pagoda. They evolved from temple designs in India- the Hindu Mandala and the Buddhist Stupa burial mound- and were brought to Japan and China by Buddhism. There is a lot of variety in the Pagoda form because it is ancient.
Have been watching some of your tutorials and they are really helpful! I just have one question. When unwrapping your mesh wouldn't it save more space if all your roof tiles were over lapping one on top of the other so that instead of Four you'd have one. It would save a lot of space In my opinion…But I could be wrong, that is what I'd like to be cleared, is there a reason why you didn't just place similar UVs on top of each other?
what happens to the uv maps when you join multiple objects that have had their uv maps done individually? just curious. great tutorial though :p
Thanks Bro you are nice
You are really great at this! How do you know which one is which while you are organizing the UV map. I tried it myself, and I had to check every time, because I don't know is it part of wall or is it just a door. It is annoying sometimes… 🙁
my ocd dies because of lack of the perfection (but still – amazing tutorial)
The shortcut KING!! Nice tutorial bro😊
This is great for a newcomer like me! Thanks for explaning not only what you're doing but also what every shortcut does!
Excellent tutorial ! But how to move the faces in UV ?
Hi Michael, as always, very great Tutorial with a ton of modelling tips.
I see the "tabs" (don't know the english word for it – you can open it on right side pressing "n" and on the left with "t") are transparent. I'm searching like crazy where I can change some settings, have you got a tip for me?
for 2:10 you could simply use ctrl+b with the one edge loop selected
Loved it Michael, although it's pretty high level for me (noob). Do you have any beginners tutorials?
grt. work….nice tutorial…thanks! 🙂
DUDE you are a B.A teacher! Literally one of the most descriptive tut's, i've found on here. Ive checked out three of your videos on here and ive gotten alot better from watching these three, than watching like 50+ tut's. For now on my place to go for blender tut's. BRAVO Man!!! (btw if i had to suggest something, try to do a lil more with like buildings and stuff if you could, maybe some unwrapping methods you've found that work well) Had one question for ya if you see this.. have you worked with any game engines at all? *hopefully unity xD… only reason i ask is cause im trying to get a good workflow with blender and unity. But one last time kick ass job on your videos bro.
Nice, but I think I'll stay with the programming and let someone else do the resources 😛
Nice job !!!!!!! This is WONDERFULLLL !!!!!!!
Your tutorial is amazing. I was spending lots of time making this and that and when I see your video I was like, wow! If only I knew about this video earlier. But nevermind, the texturing tutorial is really nice too. Recommended for everyone <3
How to show back grid system (blender units)
man youre a genius!
Hey man,
I've ran into two of your tutorials so far, and you have a new sub. I'm still fresh into blender, however am comfortable enough to try new styles.. With that said, I appreciate how you explain the tools in a clear manner as you use them. I'm making the temple today.. (always watch the videos through once before to be a bit more informed)
Anyway, thanks in advanced this will be fun ^^) Also do you have a website or something? or are you focusing on youtube?
hum, beautiful design, congratulations really ta very beautiful