Making a Photo-Real Hydrant in Blender: Part 1 Modelling


https://i.ytimg.com/vi/guu2UuM4-Go/hqdefault.jpg



Part 1 in a 3 part series covering how to create a photo-realistic fire hydrant using Blender and Substance Painter.

This is an intermediate walkthrough; there’s an expectation that you know the basics of the Blender interface and modelling. You should know how to get around in Blender, and the hotkeys for the most common tasks like box/loop selecting and extruding before going through with this tutorial. This tutorial just gives a general overview for hard-surface modelling techniques and introduces some tools you might not be aware that Blender has; it’s not meant for you to follow button-press by button-press.

Based on the first project I felt worthy of opening an Artstation account for: https://www.artstation.com/artwork/1X8PX

(Please Excuse the Audio; I forgot to compress down to mono, so you might hear me move around the microphone a little bit, I apologise. Usually I would re-upload, but I have a very slow connection currently, and that would take me another 7 hours to fix. Parts 2 and 3 won’t suffer from this issue; sorry.)

Website: http://blackhartfilms.com
Twitter: https://twitter.com/blackhartfilms
Facebook: https://www.facebook.com/BlackhartFilmsOfficial
Blender Market: https://blendermarket.com/creators/BlackhartFilms

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