Here is Couette, a game character I entirely imagined, designed and animated as an end-studies project. This is actually my first one, I’ve never done that much till now, so please be indulgent 🙂
The video is not really a tutorial, but more like an overview of all the steps required to create a 3D character for a video game, steps like conception, modelling, texturing, rigging and animation of the model.
I’ve been working mainly with Maya and Photoshop, but also ZBrush and a lot of little helping programs.
The 3 music tracks come from the free album Oh My, by Sean Fournier, available at http://www.sean-fournier.com/
Now just sit down and let me and Couette show you how everything works 🙂
3D animation game character modelling texturing rigging conception design maya zbrush photoshop couette nathanael render makingof “Autodesk Maya” Cartoon Animated Cartoons Blender Cgi 3ds Modeling