Making Of Couette – Tutorial Maya 3D Character Modeling Texturing Rigging and Animation, Photoshop


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Here is Couette, a game character I entirely imagined, designed and animated as an end-studies project. This is actually my first one, I’ve never done that much till now, so please be indulgent 🙂

The video is not really a tutorial, but more like an overview of all the steps required to create a 3D character for a video game, steps like conception, modelling, texturing, rigging and animation of the model.

I’ve been working mainly with Maya and Photoshop, but also ZBrush and a lot of little helping programs.

The 3 music tracks come from the free album Oh My, by Sean Fournier, available at http://www.sean-fournier.com/

Now just sit down and let me and Couette show you how everything works 🙂

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