https://i.ytimg.com/vi/hU51F3NhNb4/hqdefault.jpg
Here is Couette, a game character I entirely imagined, designed and animated as an end-studies project. This is actually my first one, I’ve never done that much till now, so please be indulgent ๐
The video is not really a tutorial, but more like an overview of all the steps required to create a 3D character for a video game, steps like conception, modelling, texturing, rigging and animation of the model.
I’ve been working mainly with Maya and Photoshop, but also ZBrush and a lot of little helping programs.
The 3 music tracks come from the free album Oh My, by Sean Fournier, available at http://www.sean-fournier.com/
Now just sit down and let me and Couette show you how everything works ๐
3D animation game character modelling texturing rigging conception design maya zbrush photoshop couette nathanael render makingof “Autodesk Maya” Cartoon Animated Cartoons Blender Cgi 3ds Modeling
source
24 responses to “Making Of Couette – Tutorial Maya 3D Character Modeling Texturing Rigging and Animation, Photoshop”
I have no idea if you still use this channel but HELLO NATH! It's Duncan from a loooong time ago. Your 3D work inspired me so much when I was at uni back in 2011 training to be a games artist and now I have my own YouTube channel doing crazy things with Far Cry 5 and a job in the games industry. THANK YOU for inspiring me back then! I hope you are well and staying safe in these crazy times. Love from Scotland! <3
I started practicing since 2008. Still I am not perfect like you. You nailed the project.
duda ,3dsmax is far far better and easy interface then maya ,maya might be good but if compair 3dsmax ,which is the most awsome easy to manipulation solutions then maya sorry,but i prefer 3dsmax .
annoying song
Cool
This is good for my winx character ๐
hi my yasin
u prove them wrong dude , nice job (y)
Wish to make this animation, good job.
nigity
That shit looks difficult as fuck
Dunno, maybe he's into videogames dev ^^ Anyway, nice to meet you guys ๐
why did steven jo like this!
this is amasing ๐ it just make me feel like i have something to look forward to learn ๐
Howdy. It's really simple: create a TGA with your picture (using the alpha layer to display only the drawing lines) and import it in maya as an Image Plane. Google "Maya Image Plane" to see how to configure it ๐
Like this, your drawings are bound to the cameras, and you can simply display or hide them. Hope this answers your question!
how to make the character that has been drawn on paper to get into the maya ?
ok, this vid is amazing. This is exactly what i'm studying atm.
Does anyone here know a good tutorial for texturing and/or rigging? I'm a noob at both of those.
I'd like to know how to set up and unfold UV's neatly and port them over to photoshop. And the basix of rigging, would be nice too. Thx
You there are really a creative person in delivering this video.Simple and nice.Love this!
nice modeling but u have triangles, doesn't that affect the rigging?
awsome ๐ mais… tu es francais/se
alors, en francais: jadore tes vidรฉo mais je vais me pratiquer encore un peu plus dans sketchup
wow this is aaaawsome!!!!
you make me want to try it ๐
i always wanted to try somthing a little more advanced than sketchup xD
spectacular video!!!! alo subscribed
It's very interesting to see how a draft representing a girl cand get alive and outside the paper, making gym and running on the screen! Well done! Gut gemacht! ๐
Amazing. I wish I could do that
he nicely done =) and cute model good :))