Maya 2011 Reattach Missing Texture Files to 3D Models Tutorial by Stuart Christensen


https://i.ytimg.com/vi/45VxaCj-faA/hqdefault.jpg



The task of sorting out texture files that belong to 3D models you can buy or download for free can be confusing but in most cases it’s a simple process that you don’t need to fear! There are a few things you need to know about the procedure and this tutorial by Stuart Christensen will walk you through the steps needed to re-attach textures to models. Most important is to put your texture file images inside Maya’s Default Images folder to get off to the right start. The rest is a simple repetitive procedure. It’s boring and fun at the same time! Enjoy!

source


11 responses to “Maya 2011 Reattach Missing Texture Files to 3D Models Tutorial by Stuart Christensen”

  1. Thank you so much for this tutorial! I'm new to Maya and this answered a lot of my questions with how to get textures to work. I still have one question though; does it import the texture images the same if they're .dds files such as a game's texture map? Or…would I have to convert the dds to a more simple image format and then convert everything back to how the game requires them to be?

  2. I totally agree with you on this one…This tutorial was a special request from a subscriber who sent me the rose model and textures….so I just hooked them all up to show the workflow for various types of texture properties….I planned to do a much shorter version and take this one down, because the process can be explained much faster I agree.

  3. Three deepfriedectoplasm tutorials this week! How can you possibly beat that?! Thanks Stu for always taking the time to feed my brain with more Maya knowledge. I know I say the same thing every time but what the heck, it's true. As always, my wardrobe needs a major update so a future "deepfriedectoplasm" shirt is in order! ๐Ÿ™‚

Leave a Reply