Maya 2011 rigging tutorial – IK Leg


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SU 2011 – MA391 — A –Character Setup: J.B

Maya 2011 rigging tutorial – IK Back spline

Maya 2011 rigging tutorial – IK Arm

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This is a quick recap for what Jason has already covered in class.

Leave any questions you have in the comments section below and I’ll do my best to get back to you in a timely manner.

by Luke
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Handy hotKeys for Maya

d = move center pivot (Insertkey also works the same way)
d+v = vert snap
d+c = curve snap
d+x = Grid snap
Ctrl+g = new null group
shift+leftClick = add to selection
q = select to (and deselect any tools in use)
p = parent
shift+p = unparent

source


11 responses to “Maya 2011 rigging tutorial – IK Leg”

  1. at 3:17 I start placing the pivot points of the groups. you can use the {insert} key to get to the pivot of the group and us vert snapping (or the {middle mouse + v} key) to snap to the joint center. make sure to press {insert} again after you have placed all the pivots.

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