Maya 2014 tutorial : How to model a chain link fence


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This tutorial will show you how to model a chain link fence.

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32 responses to “Maya 2014 tutorial : How to model a chain link fence”

  1. Hi Mike,

    I've got a tiny question; could you show us how to transfert a creation in to a file who is compatible with a 3D printer (C&C for instence)? Ot maybe it's not possible?
    I know it doesn't have anything to do with this video, I don't know any other way to reach you,… so I was learning how to make a fence, when this question came up.
    So far you always been really helpfull, but if you don't want spend time to do it, I will totaly got it.

    PS: If anywone how read this have a link or a solution, help would be much appriciate.
    Thks in advance.

  2. AWESOME!!! Viewing your tutorial I just couldn't understand it when you did it in the beginning until you brought them together. That curve part in the center that you were trying to fix, just saying, you could've deleted the other side, fix it and mirrored it. It came out beautifully in the end!
    My question is why you didn't have it symmetrical of the railing of the fence with clean Edges?

  3. Dude, this tutorial videos are very nice. We can learn a lot from them! Can I ask u something? Every time I clone the chain links, my MAYA crashes and stops working. How can I fix that? (Sorry for my english) And Thank You for the videos and the help!

  4. hi! the fence is taking to much power of maya for me to finish the tutorial. I have heard that you can transform the entire high poly object into a low poly one? Do you have a tuts on that? I have only watched your videos so you know where my beginner-levels at. Thanks again 🙂

  5. Mike dear friend I'd like to ask you if you tried the Near clip plane option tell if it worked for you perfectly, if so, and if I know any other tip, I will immediately share it with you. Thanks to you, your efforts have made me become more professional in the usage of that software.

  6. Hi my friend to avoid the problem you just have, when zooming in a certain object's portion, in you perspective or any viewport just look for the option, "Camera Attributes", it is located right below the "View" option. Once you have clicked the Camera Attributes, on the right in the Attribute Editor, you have to look for an option called "Near Clip Plane", it should be set at 0.100, you only have to change it to 0.010, and it is done, with this you will never have that object bug of desappearing when closing near an object anymore, just try it and you will see it works.

    Greetings again

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