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Maya 2015 Modeling Tutorial – Intermediate Techniques – Arch way
In this series of videos, we’re checking out some very basic, yet powerful modelling techniques. While we’re using Maya, the principles can be applied in any other 3D application.
Tools we’re using:
Move Tool
Insert Edge Loop
Bevel
Multi-Cut
Extrude
Snapping
SHORTCUTS
Vertex Snapping (V)
Grid Snapping (X)
Move Tool (W)
Select a loop (Double Click Edge/Poly-strip)
Modeling Marking Menu (SHIFT + RMB )
Selection Marking Menu (CTRL + RMB)
Modeling Tool Modifier (CTRL + SHIFT + RMB when tool is active)
Select model (Double click on a poly)
This Maya Modeling Tutorial was created by the guys from FlippedNormals.com so If you enjoyed this tutorial make sure you check them out here:
WEBSITE – http://flippednormals.com/
FACEBOOK – https://www.facebook.com/flippednormals
TWITTER – https://twitter.com/flippednormals
VIMEO – http://vimeo.com/flippednormals
Thanks for Watching!
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33 responses to “Maya 2015 Modeling Tutorial – Intermediate Techniques – Arch way”
I can say that information is explained some way to fast, but It does help to get the idea of how to do something right way, I didn't know about bend tool so thanks for the idea to go forward.
I would this tutorial should be called like more technic or way to think when the model, because its to fast to repeat the tutotial, but it does says the idea of how you should act, and how to model faster.
Thank you very much! I usually create arches manually. This will save a lot of time.
this guys spit… man he mustve eaten some spicy ass curry for breakfast
This guys swallowing cumshots every 10 seconds
I am sorry but this is a very lengthy and almost inaccurate way of handling a perfect curves, even for Intermediates. You shouldn't even need to manually insert vertices by hand. I use a boolean for cases like these.
> Just make box for a wall in front view, snap it to grid.
> Make a Cylinder with 12 sides same way, snap to grid.
> Delete lower half of the perfect cylinder, then boolean with difference (The cylinder should be crossing on both sides of box)
> Then delete the faces created on the box that has N-gons (5-sided geometry)
> Do manual bridging between edges of the box and the resulting cylindrical perfect curve.
> insert loops at corners to make it crisp when smoothed.
It takes 2 minutes.
is there no easier way to do this. I started on modo because of cost, and its way easier to do, you just designate how wide the arch will be and then it will create graduated set of edges to create the arch automatically.
Thanks for this tutorial. You're a great teacher.
i did not know about the edge ring utilities and split. thanks. i always used insert edge loop and set multiple edge loops to 1, but this is a bit faster . 🙂
Crazy that it takes so many steps to make an arch.
Cool tut. Question – why not use a Boolean to cut out the edge instead of tracing it and cutting it manually? Otherwise, great stuff – I didn't realize half of those options were hidden in those right-click menus. 🙂
1:31 how do you make this diagonal scale
youre explainin this stuff like its nothin, have a nice day sir
BOSS
your explainin this stuff like its nothin, have a nice day…
BOSS
I'm sure there is an easier way of doing this,i mean i'm not using maya(3ds max user),but i can make so much better,cleaner model faster then this.
Oh btw not being rude,but you seem to swallow your saliva or smt so often it's annoying,well at least for me,again i'm not trying to insult or anything just saying.
Fine tips, defenitely not hard to follow. If some of you guys run into obstacles just check edgecgi begginer tutorials.
Thanks boys. Im so glad you share your knowedgle ^^
Hi I'm new to maya but not modelling, and I actually liked the tutorial.. thanks 🙂 I think for me all I could add is how to bake the object at the end as learning Maya for Unreal engine import so having the deformers attached is no good so off to find how to bake it 🙂
it is not simple video, its lengthy.
A TEACHER IS USING THIS TO TEACH A CLASS INSTEAD OF TEACHING US!!!!! IM FUCKING LOST!!!!
My Cinema 4D Recreation: http://prntscr.com/8r9tig I tried to use the same techniques as you did 😀
Bevel isn't working on the cylinder shape created (7:19)
For an alternative way with similar results: just start from a cube instead of a plane; let's say that it's positioned similarly enough to where you polyplane is and then bevel the X aligned edge closest to the origin, with three segments (or more, but I'm just mimicking this video. In the channel box you then only have to change two other settings from the defaults ones: Autofit to OFF, and then you can set Roundness to its NEGATIVE opposite. Delete the usual (and annoying) extra-edges left from the pre-2016 version of Maya bevel, and you get the same perfectly round result. No bollean operation, no cylinders hurt. And pretty fast. Just another way to start this, at least. Then follow the rest of this video 😉
That is stupid you cant do any of this stuff in maya 2016 useless
How did you delete the bend tool line at the end? When I try to delete it my object goes to its original state. Thank you.
Perfect! and enjoyed the extra tips as well. Thank you!
you can make it in easy way
excuse me, i cant make grow selection, when i doing it, i cut back selection, why?, help me. Thnaks!
We changed the title of this tutorial to Intermediate Techniques as many of you found this tutorial too fast to follow.
We have many other beginner tutorials on the channel so hopefully you'll find one that suits your skill level.
Thanks for Watching!
The title of this video needs to have "Fundamentals and Basics" removed. It is in no way a good video for someone who is brand new to Maya.
Brah, learn to at least mention once wich hotkeys you are using if youre going to do beginner tutorials. Im not going to click in stupid menus to extrude after coming from blender (in wich you simply press "e"). kthxbai
too fast… I got lost.. completely lost. but thank you so much for putting in the time to do videos like these! I know people can still benefit from them.
2014*
This is incorrect, to snap a new pivot point in the primitive you need more than a simple Hold D command.
You have to hold D+V at the same time to actually snap a new pivot.
wait, why didn't you use a Boolean to create that hole!! it would take only 3 clicks!
i use Boolean to achieve the same result but less complicated and easier to do also faster!