Maya 2016.5 – Rigging with BlendShapes and Pose Space Deformers


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This video show you how you can use Maya’s cool BlendShape editing workflow and the Pose Space Deformers to rig a character’s face.
Rigging with BlendShapes is super easy using Maya’s sculpting tools.
Pose Space Deformers let you connect blendshapes to poses of a skeletion (or other influence objects).

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12 responses to “Maya 2016.5 – Rigging with BlendShapes and Pose Space Deformers”

  1. at 18:54 you say you can create a relation to the jaw bone so that when you move the O slider the jawbone will automatically open aswell. I was looking for a way to do that when I came across this video. Can you explain how to create that connection? When I try and connect two blendshapes to a control object, the new connection overwrites the old one.

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