Maya 2016.5 – Rigging with BlendShapes and Pose Space Deformers

https://i.ytimg.com/vi/r1E0bEx6TCE/hqdefault.jpg



This video show you how you can use Maya’s cool BlendShape editing workflow and the Pose Space Deformers to rig a character’s face.
Rigging with BlendShapes is super easy using Maya’s sculpting tools.
Pose Space Deformers let you connect blendshapes to poses of a skeletion (or other influence objects).

source

12 thoughts on “Maya 2016.5 – Rigging with BlendShapes and Pose Space Deformers

Leave a Reply