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This Maya character modeling tutorial shows how to model the female body, with a focus on creating proper topology. I show the body modeling process from start to finish, beginning with simple polygon primitives, and ending up with a 3D model that is topologized with animation in mind.
Treatment of the two genders’ anatomy is very different, and this series is geared towards artists grappling with learning female anatomy.
I’m James Taylor – I’ve worked on million-selling video games like Mortal Kombat and NBA Ballers; I’ve been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. This channel showcases the techniques I use in my professional work.
Keep up with me on FB : www.facebook.com/methodjtv/
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