https://i.ytimg.com/vi/kBO2UbQg4rY/hqdefault.jpg
In this video I will show you how to model a diamond in Maya 2016 and then PBR texture and render it in Keyshot 6
If you want to buy and download this non textured, UVed Maya 2016 .mb file, click here http://www.payloadz.com/go/sip?id=3108664
To learn more about Keyshot check http://www.keyshot.com
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38 responses to “Maya 2016 / Keyshot 6 tutorial : Modeling a Diamond”
you could've selected middle vertecies and then convert to edges instead of selecting every edge
great tutorial but full of big ngons so not really production ready. but i guess its easy enough to remove the ngons…
hi Mike Does it makes any difference to render in maya or in keyshot ?
Hey please make a video on how to create cracks and bring on walls
thank you a lot it was so helpful
Thank you #krutikaworld, #radhaviraniandkrutika
I can't find obj export in export selection what do i do pls help me sir!
Greetings Mike, always appreciate your tutorials… Just a thought, for the faces which you need to create the X diagonal divisions, selecting the faces and using the Edit Mesh > Poke command gives you the center vertex of the face and all of the connecting edges to the corners.
Is that not a problem that when we finish modeling the diamond,we have a lot of triangles and on the top we have an n-gon?Shouldn't they all be quads?
I went to backplates and couldnt find 'studio' option in keyshot 5 .. should i download it or is it there and i just have to change the settings to get it?
in keyshot. can you save the final form as 3d?
not realistic
could you show us how to render this with maya?
Hey Mike I don't have key shoot 6, so if I was to input diamond texture in Maya how would I do it?
thank you.
https://twitter.com/ZhengZu2014/status/735259657418248193
wao keyshot reality material.
thank you mike you make me understand maya in a few days
Thank you very much!,becouse you are my teacher in Maya 2016. Thank you so much. I from Ukraine but learn this program with you.
have u any facebook page or group ?
As usual awesome tutorial MIKE..And where can we get these keyshot stuff??
Hey Mike
Thank you for your awesome tutorials.
I have a request: Could you do a tutorial on animating a scene where an object shatters when it comes in touch with another object (like this diamond falling on a plane and shattering)?
Thank you
can you make a tutorial on how to make a chesterfield pattern or something like a barcelona chair? I am really struggeling with it.
Can you make a bay window, i had tried hard but i still don't make it
Ur tutorials are nothing less than AWESOME…Thanks a lot!!!
How would you do this with maya settings? This may be convenient when making Photoshop images though so always glad with any of your video's.
can I take back object in maya after keyshot?
Hey Mike, I made this in 2 hours (just out of boredom) and I wanted to ask you about your opinion:
http://puu.sh/mGsG3/ad3c64ecd2.png
Thanks for a very nice tutorial however can you please make another tutorial and show how can we render diamond in mental ray?
Liked your video. 😀
Thanks Mike, this was helpful. By any chance can you do a video on modeling a beanie(hat) or a backpack?
HI SIR WHAT R GEOMETRY LIGHTS IN MAYA???…..please make tut on them…
Hey Mike, I know you probably have a long list at this point but if you have time could you possibly model a Lawnmower please? Thanks
can you show me how to make a transforming weapon like a scythe
Mike, maak die tutorial voor me please waar wind gesimuleerd uit een airco komt.Als je de tijd krijgt nuurlijk.
hey man thx for tutoriols. Can you make tutorial about uv mapping? İm kinda struggling in uv mapping in maya.i got a home model with group of geometry you know windows, doors, glaasses etc and when i try to import in to keyshot or substance painter its coming with some glitches in geometry,like its closing holes in windows.Thank you again and sorry for bad english.
Thanks for posting this video Mike. I appreciate it.
Does KeyShot render in Mental Ray and does V-Ray work?
ah
Wow, I didn't know about the harden-edge tool, perfect timing, I just today had a game model with some shader artifacts, turns out it's just those damned edges ^^
Thanks for saving me some time ^^