Maya 2016 / Keyshot 6 tutorial : Modeling a Diamond


https://i.ytimg.com/vi/kBO2UbQg4rY/hqdefault.jpg



In this video I will show you how to model a diamond in Maya 2016 and then PBR texture and render it in Keyshot 6

If you want to buy and download this non textured, UVed Maya 2016 .mb file, click here http://www.payloadz.com/go/sip?id=3108664

To learn more about Keyshot check http://www.keyshot.com

Don’t forget to check out my website http://www.mhtutorialsyoutube.com for tips & tricks, demo reels, books & goodies, Q&A and much more

Like my videos ? Please support me on Patreon and keep me going ! If you pledge USD5,- or more a month you get access to the MH-Tutorials shared folder containing Maya files, texture files and much more.

https://www.patreon.com/mhtutorials

source


38 responses to “Maya 2016 / Keyshot 6 tutorial : Modeling a Diamond”

  1. Greetings Mike, always appreciate your tutorials… Just a thought, for the faces which you need to create the X diagonal divisions, selecting the faces and using the Edit Mesh > Poke command gives you the center vertex of the face and all of the connecting edges to the corners.

  2. Hey Mike
    Thank you for your awesome tutorials.
    I have a request: Could you do a tutorial on animating a scene where an object shatters when it comes in touch with another object (like this diamond falling on a plane and shattering)?
    Thank you

  3. hey man thx for tutoriols. Can you make tutorial about uv mapping? İm kinda struggling in uv mapping in maya.i got a home model with group of geometry you know windows, doors, glaasses etc and when i try to import in to keyshot or substance painter its coming with some glitches in geometry,like its closing holes in windows.Thank you again and sorry for bad english.

  4. Wow, I didn't know about the harden-edge tool, perfect timing, I just today had a game model with some shader artifacts, turns out it's just those damned edges ^^

    Thanks for saving me some time ^^

Leave a Reply