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Maya 2016 Tutorial | Animated Honda Logo
PLEASE DOWNLOAD THE REFERENCE FILE FOR THIS PROJECT
https://www.dropbox.com/s/jkjjm6rznpzyasi/Texture_for_Honda.rar?dl=0
In this Video you will learn the complete course project of Animated Honda Logo. This Complete Course Project takes Upto 6 Parts
In 1st Part We start with Modelling the Honda with perfect Edge Loop And Mesh Flow Techniques in Autodesk Maya 2016
In 2nd Part we Apply Materials and Sharers in Autodesk Maya 2016
In 3rd Part we Use Maya Lighting Techniques to Light Our Scene And We use Maya Mental Ray to Archive Realistic Lighting
In 4rth Part We use Autodesk Maya 2016 to Animate Our Honda Logo
In 5th Part we use Autodesk Maya 2016 to set our Render Layer and Render Settings to take our Final Batch Render
In 6th Part We Adobe After Effects CS6 to Comp Our Render Images
At the end of the course you will learn the complete Course project of Animated Honda Logo with Modelling,Texturing,Lighting,Animation,Rendering and Composition
Iam Happy to share my knowledge with you……
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2 responses to “Maya 2016 Tutorial | Animated Honda Logo – PART 5 – Rendering”
bhai how to render in graphis card maya file 2015 and 2017
Hi …Do all the settings for rendering ( Mental Ray ) work in maya 2017 … ?? When batch render done in 2017 it doesn't show any rendered images as output ? So is it only arnold render can be used to render out a scene ?