Maya 2016 tutorial : Basics of XGEN, how to create Hair, Fur, Grass etc.


https://i.ytimg.com/vi/70NiXOJ6bpI/hqdefault.jpg



In this short video in Autodesk Maya 2016 I will explain the basics of XGEN allowing you to create Hair, Fur, Grass etc. This will include the grooming tools allowing you to create short hair, long hair etc.

Don’t forget to check out my website http://www.mhtutorialsyoutube.com for tips & tricks, demo reels, books & goodies, Q&A and much more

Like my videos ? Please support me on Patreon and keep me going ! If you pledge USD5,- or more a month you get access to the MH-Tutorials shared folder containing Maya files, texture files and much more.

https://www.patreon.com/mhtutorials

source


23 responses to “Maya 2016 tutorial : Basics of XGEN, how to create Hair, Fur, Grass etc.”

  1. Hey Mike…I know this is an old video but I'm having the same issue as several folks stated below. I can't change the color to make it grass. It stays as the Orange color. What am I doing wrong?

  2. Hi Mike,
    trying to follow your steps here but i keep getting this error message, any idea what this means or how to fix it? "// Error: line 1: XGen: Failed to evaluate subd. Hair,pSphere1(890:0.264782,0.319337)"

  3. hi mike , how to export spline data from maya?  i have plane about fur with NEOFUR(UE4) plug-in but. it's hard to understand what export data about spline.could you know ? cuz im doing everthing . but it's not appear what i check Draw splines in UE4.super thx and have a nice day.

  4. What is the difference between "fur" (the fur tab) and Xgen?

    Whenever I combine meshes, all fur from fur tab (on one or some meshes) dissapears entirely. It looks strange and stretched if I reapply it on th combined mesh.

    Why?

    Thanks

Leave a Reply