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My approach to modeling in general. Some tips and tricks when approaching a new model and how to consider method of modeling, references, polycount, UV’s, edge flows etc.
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18 responses to “Maya 2016 tutorial : General approach to 3D modeling in Maya”
This is great….sometimes it's hard to know where to start or how….this video helps alot!!! thanks
is UV important when it comes to 3d printing ?
Easily one of the most helpful tutorials you've ever done Mike….and that's quite an achievement, considering that ALL of your tutorials are very useful
Mike, I see the steam icon there…You play or model for a game?
I want to model R2D2, anything can help
i want to model sci fi interior what is the start point
When you want to paint straight lines in photoshop click begin point press-hold shift click endpoint 😉
I have question about real world scale. It seems to make my scene to big and then I get confused on where to put the camera. say I build a house and yard, the camera will only show the house or something.
hi mike I was wondering if u can do a tutorial on uv with more info I know you only do scenes and no charater but I'm working on a female toon and uv are my weak point and I'm struggling with it thanks 🙂
which are the best program to transform frames from batch render in to movie?
Me….as an architect, and visual effects artist…..must say this tutorial is a master piece…..BRAVO!!!!!!
Your tutorials are really helpful, thank you! May I request a tutorial on shaders? Like "When do I use blinn, when do I use lambert" and so on?
Hey Mike, when I enter the UV Editor the polygons aren't in the same layout as yours, instead I have two big squares for the table top and underneath and smaller rectangles for the rest of the table. What did I do wrong?
🙂
Thanks
Thank you for your tutorials. I was so fearful of Maya because I didn't know how to model properly. Now I think I can tackle my assignment :))
Still, something else is driving me insane: texturing. Have you done a tutorial on custom texturing techniques before? It's frustrating to me that people just whip out a 'here's something I've prepared earlier' texturing file and just snap it on the object.
I have to texture a flower, a star fruit, a dragon fruit (um, I chose them, not wanting to be the same as everyone else, you see)
How would you create textures for these items? I know little of photoshop so it's going to be hard. Can you just cut out a image of say, a star fruit, from its side, and use photoshop to make a texture file? How do you use bump map?
Thank you so much.
Ben.
Thank you Mike. His Brazilian student, like a lot of the tutorials I have learned a lot from you.
a small tip lower the dpi of your mouse you can draw better without the mouse going nuts