https://i.ytimg.com/vi/r1OH0A0kPsg/hqdefault.jpg
In this tutorial I will show you the basics of modeling a house with door, windows, stairs, wall break troughs etc.
source
https://i.ytimg.com/vi/r1OH0A0kPsg/hqdefault.jpg
In this tutorial I will show you the basics of modeling a house with door, windows, stairs, wall break troughs etc.
source
27 responses to “Maya 2016 tutorial : House modeling basics”
wow
May i know how to copy flour
Hi Mike, thanks for sharing all the tuts. They have been helpful over the years. Have questions regarding exact modeling. Is there a way to make sure the measurements are exact? Coming from SW or Autocad as example you can click face and adjust distance. In maya I can get 'close' with the scale but there is always that uncertainty that it's scaling from an arbitrary form if that makes sense. Is there a way to click an edge and input edge length is 8in? Current workflow is model things roughly then go back over with distance tool
mike, i can t seem to fill in the holes using bridge or fill in hole
I'm so happy I found your channel. I didn't know how to make a door opening but you explained it so clearly. I'll make sure to sub and watch your other videos!
sorry, but….
thanks for this tutorial, but i want to know if it can help me modeling a museum (interior and exterior)? please !
Should take "basics" out of title as this is for people who already know how to do all this stuff. Maybe a basic house but not a basic tutorial.
I have problems with clicking on the edge loop.during you creating the inner wall part on minute 2.I cant seem to connect the stuff like u do sir.please help.
What a lazy tutorial!
how to model a stage with carve and hols in it ?
Hi and thanks for sharing, but I have a question, regarding the smooth for buildings, is there any point to apply supporting edge and apply smooth on buildings? Or it's best to be without smooth?
you know this is cool but making a roof seems to never work inside game engines producing light leaks
thank you for your share, i love your tutorial, easy to learn
Thank you so much for this tutorial!
hi mike i need i help where can i write you ?
Hi mike, Thanks for the tutorial. Just one question as i'm learning to model. Is this approach suitable for creating buildings with interiors for game development and if so how should i fill the hole of the ceiling of the ground floor? I tried using bridge but maya is having none of it. Can i use another plane and flip it? Regards
How did click and drag to create the plane? I knew how to do this and I've forgotten. It's driving me nuts!
Good morning,I have a problem and will be grateful if you help me. I cannot make edge (or face) loop election by selecting edge and hold shift and double click the adjacent edge,nothing happens. What is the problem. Thank you in advance.
How do You so this? You tape in the Cube and than You Can mark the things and Wehre You marked there is Thema the ground…. Is there a combination by Butten or something als…. Because when i tap on the Cube or the other forms the Form Comes on the cross …. And i can't decide where it Comes ….
Does Maya have any kind of inferencing like in a CAD program?
Thank you! Very helpful!
Hello Mike, thanks for good tutorial. I want to ask that how I can work on exterior of a building about its painting. I'm a civil engineer and I'm beginner on these stuff.
Thanks for the video, Mike! It was really helpful! 🙂
Your tutorial is helpful. Thanks for making this.
Request: How to render a building from the interiors ?
Mike! when i click on plane it makes a plane by itself, same way when i click polygon it creates instant and is symmetrical to all co ordinates how do i solve this ?
plz help