Maya 2016 tutorial : House modeling basics


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In this tutorial I will show you the basics of modeling a house with door, windows, stairs, wall break troughs etc.

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27 responses to “Maya 2016 tutorial : House modeling basics”

  1. Hi Mike, thanks for sharing all the tuts. They have been helpful over the years. Have questions regarding exact modeling. Is there a way to make sure the measurements are exact? Coming from SW or Autocad as example you can click face and adjust distance. In maya I can get 'close' with the scale but there is always that uncertainty that it's scaling from an arbitrary form if that makes sense. Is there a way to click an edge and input edge length is 8in? Current workflow is model things roughly then go back over with distance tool

  2. Hi and thanks for sharing, but I have a question, regarding the smooth for buildings, is there any point to apply supporting edge and apply smooth on buildings? Or it's best to be without smooth?

  3. Hi mike, Thanks for the tutorial. Just one question as i'm learning to model. Is this approach suitable for creating buildings with interiors for game development and if so how should i fill the hole of the ceiling of the ground floor? I tried using bridge but maya is having none of it. Can i use another plane and flip it? Regards

  4. Good morning,I have a problem and will be grateful if you help me. I cannot make edge (or face) loop election by selecting edge and hold shift and double click the adjacent edge,nothing happens. What is the problem. Thank you in advance.

  5. How do You so this? You tape in the Cube and than You Can mark the things and Wehre You marked there is Thema the ground…. Is there a combination by Butten or something als…. Because when i tap on the Cube or the other forms the Form Comes on the cross …. And i can't decide where it Comes ….

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