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#3DModeling #3DAnimation
In this Maya 2016 tutorial I will explain how to use the ramp shader.
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10 responses to “Maya 2016 tutorial : How to apply a Ramp Shader”
How do you delete the ramp and get it off your material?
Thanks ๐๐๐๐๐๐
how to change ramp starting point?
Thanks Mike, I have been struggling how to add an extra colour and you put me straight yet again, thank you.
It's not a ramp shader, but a ramp texture. The are two distinctive things.
great video
r u Dutch?
Hi Mike:
Absolutely the best explanation for each topic.
One quick question.
How to apply a two different bump maps, let's say I need to "engrave" a bumpy metallic surface.
Thanks in advance and keep up the good work.
hello mike. Let me preface by saying that your tutorial vids are simply amazing and you're doing a very good job teaching people. You make it so easy and not convoluted. I was so inspired by you and your teaching that I started modeling more frequently. i was wondering, can you demonstrate toon shader and its application? i was trying to find it on maya 2016 but for some odd reason, i can't seem to find it. i know that there was a tab dedicated just for toon shader, up until maya 2015, but i am having trouble locating it in maya's latest iteration.
gradient on a 3D obj texture map? you can do it in ps than map it or can you better do this with ramp shader???