https://i.ytimg.com/vi/GY66aqxTr4k/hqdefault.jpg
In this Maya 2016 tutorial I will show you how to create rain against a backdrop in Maya 2016
source
https://i.ytimg.com/vi/GY66aqxTr4k/hqdefault.jpg
In this Maya 2016 tutorial I will show you how to create rain against a backdrop in Maya 2016
source
32 responses to “Maya 2016 tutorial : How to create rain with nParticles”
how to make ripple effects on ground? when droplets are falling on ground ,it's giving unrealistic look
How do you adjust the speed of the rain? Whenever I create rain it just rushes abnormally fast even tho I have followed your tutorial
sir i don't understand one thing how to rotate the picture at 1:15 please tell me sir
and how to import it to unreal engine? i have not found any tutorial
😀 its just particles. where is the rain?
Mike, iam your fan. I actually wanted to know abt how to make nparticles ripple like effect on grid or plane
can you please make a video on how to create realistic puddles in maya using vray/mental ray/arnold
Im gonna give this a try.. I do have a question though, if I were to make a bifrost puddle, could I make the rain drops collide with said puddle or would I need to "cache" it first? I'll do some research on it but I think you made another tutorial involving passive colliders
Nice tutorial, can you please show how to animate an advertisement board?
Cool
Please make a tutorial about nfluids so i can start creating this kind of effect > https://www.youtube.com/watch?v=mJK6h63X9LE and this effect https://www.youtube.com/watch?v=zNpYMSGB-KI for my modeled rocket.
Love it!
Can you upload that reference image link?
Thanks you, looks great!
how to download model for maya animation
plzz tall me
how to make it more look like "water"
skill ee keneh mah tong ngajieun tutor atuuh…
thanks bro
Hello, there a snow effect The tutorial?
To act as a background The snow
thank~
Note for newbies:
DON'T EDIT THE LAMBERT1 MATERIAL!
A better way to make the collision plane invisible is to go into the hypershade view, click on Lambert in the list (to create a new lambert material), and assign the plane to Lambert 2 (the material you just created). Then you can set the transparency to maximum.
Lambert 1 is the default material, so if you edit that, the rest of the objects you create in the same scene will start out invisible, making them hard to work with. I've also heard it makes Maya freak out and stop working anyways in some cases.
Hey Mike, I was wondering how to loop this emitter (like you would for an animation). E.g. The particle emission doesn't stop and start when it reaches the last frame.
Thanks in advance!
nice work bro thanx…
It's not working.
When I try to play it, it just appears on the plane. It doesn't move down.
how to save this animation MIKE????
Hey Mike! I was wondering if you could do a dynamics video on how to simulate fire? I have a scene that I've created for a Demo Reel, and in that scene are a few Braziers (polygons, no nurbs), that I'd like to have fire emitting from. Thank you in advance if you are able to get to it.
what render settings is best for this ?
nice tutorial, but did you know that hitting 'apply' does the exact same thing as hitting 'create', except 'apply' keeps the dialog box open? So all the time you did things twice and it only didn't create problems because Maya errored out XD
EXCELLENT !!
🙂
Easy ,claar and pritty cool tutorials thanx MH sir It is very helpfull. Would you like to upload a some Blender Tutorials??
Your welcome
That's awesome 🙂
Hi Mike!Have you got taught bind skin and paint skin weight in maya 2016?Can you tutorial me?thanks.