Maya 2016 tutorial : How to instance geometry in Maya


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#3DModeling #3DAnimation
In this short Maya 2016 tutorial I will explain the use of instancing . This will allow you to control and manipulate multiple objects in one go and can be interesting when populating scenes with a range of objects such as trees, fences, rocks etc.

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9 responses to “Maya 2016 tutorial : How to instance geometry in Maya”

  1. would be good if you covered how to adjust the attributes within duplicate special, for placing clumps of grass seamlessly for example. A little more depth and it would have been great, still a good tutorial for what you covered.

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