Maya 2016 tutorial : How to load and use 3DSMax files ( .3ds ) in Maya


https://i.ytimg.com/vi/t_xSJdOWGB8/hqdefault.jpg



#3DModeling #3DAnimation
Typically Maya can’t process 3DS Max files unless the proper plugin is installed and loaded. By downloading and installing the Maya Bonus tools you can fix this easily.

Like my videos ? Please support me on Patreon and keep me going !

https://www.patreon.com/mhtutorials

source


26 responses to “Maya 2016 tutorial : How to load and use 3DSMax files ( .3ds ) in Maya”

  1. I have an ultra-noob question: Let say I make a kettle made of 2 meshes: the kettle and the handle, and export it into 3ds. Will I be able to modify the textures of both meshes individually afterwards using maya or 3dmax or whatever program made by Autodesk? I just started modeling and I was wondering if I was doomed to send either boring grey obj. unless working with people using blender (A.k.a nobody) or if the 3ds files would be a good way to create models in one program and leave the mapping and texturing for more mainstream/popular/stable programs. Great vids by the way, I'll sure remember it the day i will finally switch to Maya ๐Ÿ˜‰

  2. thank you so much for this video! i tried importing a .OBJ into maya, from 3ds max, and it wouldn't load. so i exported the file as a .FBX and the textures ended up completely messed up when i finally got it into maya. being able to import a .3DS file though saved the textures! had to turn the specularity way down, and reload a couple textures files, but was still leagues better than my previous attempts. thank you! you saved me a huge head ache!

Leave a Reply