Maya 2016 tutorial : How to model and texture a Wine bottle


https://i.ytimg.com/vi/yIFNgPbDHvY/hqdefault.jpg



In this 3D modeling and texturing video in Autodesk Maya 2016 I will address a subscriber question on how to model and texture a wine bottle, specially how to apply the label to the glass.

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48 responses to “Maya 2016 tutorial : How to model and texture a Wine bottle”

  1. Hello sir. i'm kinda new in maya and i have learned many things thanks to you.
    i have done this tutorial and i've got same result except one thing and it is lable.
    This is my little work and the Error in the bottom.
    https://postimg.org/image/atoteqil5/

    The jpg file loads fine when i place it in file location field. But i can't see it in viewport 2.0 while hardware render is on, and also when I begin a render, MentalRay comes back with an error relating to the file location or subtype.
    Any idea what's wrong?

    Thanks Again

  2. I´ve downloaded the .mel files (mia_materials) and put them into documentsmaya2017scripts !!! Then I try to import them in hypershade or add them as an ordinary material but they won´t appear…thanx a lot for your work

  3. thanks for the help good tutorial but next time can you try not too mumble because sometimes I think you said a certain tool and I go there and can't find it thanks for the help 😀

  4. Hey, Thanks for the video!
    Just a few questions; So, for the material "mia_material.." did you have to download it ?because I'm using Maya 2016, and it doesn't show up as an option. Also, I do not have "Mental ray" either (I'm assuming that may be why I do not have the "mia_.." material).

    And finally, I believe when you go into "render Settings" you have "Commons" "Quality" "Configuration" etc. I only have "Commons" is there a reason behind that as well?

    Phew, sorry to drown you in a million questions, but thanks again!

  5. Hey, sorry to bother. I'm having an issue with increasing the thickness of the bottle. The bottom half of the bottle is increasing in thickness properly, but the top half (everything that was created by extruding in the first few steps) is splitting. The keep faces together option is checked. The same thing happens if I use local translate z instead. This is what's happening: https://www.youtube.com/watch?v=05tlRvD0-t0

    Anyone have any input/ideas? At the moment I'm going to restart the bottle on a different file and see if I run into the same problem.

  6. This is great, Doesn any1 know of good tutorials for texturing? navigating the textures is confusing and the UV editor. I am pretty sure I don't have the glass material. Is that something I need to import?

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