Maya 2016 tutorial : How to setup table lamp lighting


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In this Maya 2016 lighting video I will explain the settings required to create light coming from a table lamp.

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32 responses to “Maya 2016 tutorial : How to setup table lamp lighting”

  1. Thanks so much for the tutorial!!

    Would it be too much trouble to make a tutorial of how to model the table with the lamp as well? I'm pretty much a beginner at this and I have to make a 3D animation for a final this year; and the background will be a room with a couch next to a table lamp. It'd help a lot. If it's too much trouble, don't worry, your current tutorials still help a lot. Thanks!!

  2. SIR HOW TO ADD AMBIENT OCCLUSION TO TREES AND PLANTS IN MAYA…I KNOW HOW TO BAKE THEM …BUT HOW TO ADD DIRECT AMBIENT OCCLUSION TO TREES AND PLANTS IN MAYA….PLEASE SIR …U ROCKSSS….THANKS FOR MAKING LAMP LIGHTING VIDEO…

  3. Hi Mike:

    Great content.
    Is there any way to simulate the embroidery effect on clothes, say hockey jerseys, ball caps, etc?
    Using bump maps or zbrush? which one is easier?

    Thanks in advance.

  4. Great contents on your channel and this is not an exception either! I've been learning to do stuff with Maya since 2008 but the past couple of years have been blank as I concentrated more on web-designs. Your videos are great to freshen up things and even learn cool stuff and tweaks though your excellent descriptions. Thanks!

  5. Useful video. Always seems to be some trick/tool I hadn't played around with yet. This tutorial leads me to a new question: I have a project that contains 40 or 50 identical lights in it (they are positioned down a long tunnel). I'd like to experiment with different settings but having to click on every single light and change the settings 50 times is frustrating. Unfortunately, Maya does not seem to allow you to click on all 50 at once and enter a new value and have it "stick" to all 50. It only does one at a time. Is there a way to set up the lights in a project so that changing the value of one would change the value of all 50 that are somehow connected to the original? Unfortunately, Maya does not allow you to create an "instance" of lights (that I know of) like you can with objects, where a change to the original would propagate to the rest. Thanks.

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