Maya 2016 tutorial : How to UV Map ( more ) complex objects


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In this Maya 2016 tutorial I will show you an approach on how to UV Map ( more ) complex objects.

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42 responses to “Maya 2016 tutorial : How to UV Map ( more ) complex objects”

  1. Nice video, but you could have saved 8+ minutes just by cutting it laterally along the outside and inside from the getgo, instead of messing around welding auto-generated seams for 8+ minutes.

  2. Very good tutorial. But I have doubt should I uv's my object to 1 big 2d image(too complex to UV) or separate UV object fine. I don't know where to use separate UV( like hands UV i have 5 different UV for finger) or I have to connect to hands (little bit messy ). Please suggests me how to make better UV .

  3. You didn't finished your quest! these tips where the minimums everybody knows! Thank you but you titled your tutorial as a professional but you just didn't complete your uv! anyway! thank you for your tutorials

  4. wow. Digital Tutors should be ashamed of themselves. I've spent days combing through video after video on their site and none were able to explain what you did in only 11 minutes. Thank you Mike. I might as well cancel their subscription.

  5. Hi Mike, thanks for the upload. Great tutorial thanks. Just a little thing, at 4:04 you don't mention to double click the line in 'Edge' mode and that you have to hold down 'shift' to select the underside? Just thought I'd mention it : ) Hope the feedback helps. Keep up the good work!

  6. i'm new to this, and it's driving me crazy! Serious question, what is the point? The last shape its pattern does not match. What if you want to place a picture as texture you would see that there is a line! What is the point of the uv unwrapping? Is this purely to 3D paint, and use the Uv as a lay out to exchange between clients?

    Please answers i'm going crazy!

    1)What is the ideal way to do it, paint and then uv unwrap, or first uv unwrap and then paint.
    The latter does not work for me!

  7. "g" to repeat last command.

    I have a projection of a material on an object but when the object moves the projection doesn't but I find that projecting is a very easy way to get the alignments right. Can you bake a projection after you get it just right? Need to use the same material for other things.

  8. I think you would have been able to do a very easy good UV edit if you only took the inside ring laterally (as you did) and cut around intersecting this ring that goes around the torus. Because basically you were left with a toroid.
    Then you had one big island from the get go.

    What I always imagine doing is taking a pair of scissors and cutting the shape up.
    So when you would cut this shape open through the inside ring you could flatten it out but still be ring so cutting though it somewhere after that would break it open en you could flatten it out.

    But UVing is always a bitch. I'd easily pay several grand for an application that could do it 80% of the way for me. Just puling a few verts to limit stretching that would be my tool. Just haven't found it yet 😀

  9. damn it i wish i could understand maya better. They don't really cover that in school, because you're always given a specification like an object or a fixed method. so i may know how to build or texture my homework but applying it to anything else using maya is where i fall short.

  10. This tutorial really helped me to UV a practice object I created:D Also is there anyway I can directly contact you? I would like to ask a few questions if that is possible at all! Thanks for the great content Mike:D

  11. Hi Mike. Thank you very much for the helpful videos. I love watching them. It's fun and educational 🙂

    I'd like to know if you have made a tutorial on how to use Photoshop for texturing the 3D objects/models? Thank you. More power.

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