• Tuesday , 19 November 2019

Maya 2016 tutorial : How to UV Map ( more ) complex objects

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In this Maya 2016 tutorial I will show you an approach on how to UV Map ( more ) complex objects.

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42 Comments

  1. Belmont
    November 10, 2019 at 16:24

    wow, awesome job explaining on how to uwrap. simple and straight to the point. Great job! keep it up! Subbed!

  2. PUNEET 009
    November 10, 2019 at 16:24

    thank-Q

  3. A J
    November 10, 2019 at 16:24

    Nice video, but you could have saved 8+ minutes just by cutting it laterally along the outside and inside from the getgo, instead of messing around welding auto-generated seams for 8+ minutes.

  4. Valiant Pride
    November 10, 2019 at 16:24

    Awesome tutorial, very easy to understand, thanks a bunch

  5. rK 215
    November 10, 2019 at 16:24

    Very good tutorial. But I have doubt should I uv's my object to 1 big 2d image(too complex to UV) or separate UV object fine. I don't know where to use separate UV( like hands UV i have 5 different UV for finger) or I have to connect to hands (little bit messy ). Please suggests me how to make better UV .

  6. Amir Olphat
    November 10, 2019 at 16:24

    You didn't finished your quest! these tips where the minimums everybody knows! Thank you but you titled your tutorial as a professional but you just didn't complete your uv! anyway! thank you for your tutorials

  7. Aikau Oliva
    November 10, 2019 at 16:24

    I LOVE YOURS TUTORIALS BROTHER, THANK YOU SO MUCH!!!

  8. Ashwani Panwar
    November 10, 2019 at 16:24

    Good

  9. LeManh Tien
    November 10, 2019 at 16:24

    Wow thank you so much

  10. CHRISTIAN GARCIA
    November 10, 2019 at 16:24

    Hello, i hace a cuestion How you can create more than one uv texture, i have a few pieces of my model which i want to create an different uv´s for each. Thank you!!

  11. Yankeet ronaldo
    November 10, 2019 at 16:24

    Mike, can you make more tutorials on UV Mapping & Texturing!!! I find this part very difficult. #Subscriber Request

  12. Azim Khan
    November 10, 2019 at 16:24

    Great helpful

  13. Dr Demo
    November 10, 2019 at 16:24

    YOU JUST HELPED ME GET A JOB, THANK YOU VERY MUCH!!!

  14. Josiah Davison
    November 10, 2019 at 16:24

    Wow he made modern art in 2 minutes.

  15. Cactuspractice12
    November 10, 2019 at 16:24

    Great Job. Can I ask (3 years later)..do you known if unfold is the same as flatten in Zbrush? It seems to be.

  16. 水蜜桃太郎
    November 10, 2019 at 16:24

    thxxxxxxxxxxxxxxxxxxxxxxxxx

  17. Angelina Muratovic
    November 10, 2019 at 16:24

    You made it very simple and straightforward! It is wonderful to learn from you, thank you so much!

  18. Ruslan R
    November 10, 2019 at 16:24

    Honestly it is the BEST channel for Maya and other soft on YouTube!
    Thank you so much =)

  19. Rimal Yezdani
    November 10, 2019 at 16:24

    wow. Digital Tutors should be ashamed of themselves. I've spent days combing through video after video on their site and none were able to explain what you did in only 11 minutes. Thank you Mike. I might as well cancel their subscription.

  20. Vusal Dadasov
    November 10, 2019 at 16:24

    hi,can i ask why we need this unwrap ?what doesit have advantege?

  21. Jason Etienne
    November 10, 2019 at 16:24

    Hi Mike, thanks for the upload. Great tutorial thanks. Just a little thing, at 4:04 you don't mention to double click the line in 'Edge' mode and that you have to hold down 'shift' to select the underside? Just thought I'd mention it : ) Hope the feedback helps. Keep up the good work!

  22. proefpa
    November 10, 2019 at 16:24

    i'm new to this, and it's driving me crazy! Serious question, what is the point? The last shape its pattern does not match. What if you want to place a picture as texture you would see that there is a line! What is the point of the uv unwrapping? Is this purely to 3D paint, and use the Uv as a lay out to exchange between clients?

    Please answers i'm going crazy!

    1)What is the ideal way to do it, paint and then uv unwrap, or first uv unwrap and then paint.
    The latter does not work for me!

  23. Delon Schermeier
    November 10, 2019 at 16:24

    Thank you Man,

  24. 簡長鵬
    November 10, 2019 at 16:24

    this tutorial is really helpful, thank you~!

  25. Jeng Dev
    November 10, 2019 at 16:24

    sir ! this video helps me a lot thank you! could u please tell me how the two uv shells can be bland together? thnaks!

  26. iceboul doing things
    November 10, 2019 at 16:24

    uv nightmare haha

  27. Austin France
    November 10, 2019 at 16:24

    I learn more from Mike in 20 minutes than I did in 3 Maya classes at Full Sail

  28. Ryad Arlan
    November 10, 2019 at 16:24

    "g" to repeat last command.

    I have a projection of a material on an object but when the object moves the projection doesn't but I find that projecting is a very easy way to get the alignments right. Can you bake a projection after you get it just right? Need to use the same material for other things.

  29. tony saunders
    November 10, 2019 at 16:24

    your vids are really useful for those not so obvious tasks – thx

  30. Stijn Kroon
    November 10, 2019 at 16:24

    thank you so much ;-;

  31. ravi yadav
    November 10, 2019 at 16:24

    This is not complex object

  32. Raymond Doetjes
    November 10, 2019 at 16:24

    I think you would have been able to do a very easy good UV edit if you only took the inside ring laterally (as you did) and cut around intersecting this ring that goes around the torus. Because basically you were left with a toroid.
    Then you had one big island from the get go.

    What I always imagine doing is taking a pair of scissors and cutting the shape up.
    So when you would cut this shape open through the inside ring you could flatten it out but still be ring so cutting though it somewhere after that would break it open en you could flatten it out.

    But UVing is always a bitch. I'd easily pay several grand for an application that could do it 80% of the way for me. Just puling a few verts to limit stretching that would be my tool. Just haven't found it yet 😀

  33. BrawnyLion
    November 10, 2019 at 16:24

    damn it i wish i could understand maya better. They don't really cover that in school, because you're always given a specification like an object or a fixed method. so i may know how to build or texture my homework but applying it to anything else using maya is where i fall short.

  34. FireMammoth
    November 10, 2019 at 16:24

    lol when the checker looked better with out the UV edit

  35. rf3t
    November 10, 2019 at 16:24

    i searched on youtube a lot for tutorials like this and i didn't found one like this . so thanks aloooot bro 🙂

  36. Asad Ali Naseem Hashmi
    November 10, 2019 at 16:24

    plz upload shoe UV mapping tutorial in maya… how to uv map of a shoe

  37. Thăng Trần
    November 10, 2019 at 16:24

    Hi Mike.Have you got videos tutorial about ncloth?

  38. Christian Malle
    November 10, 2019 at 16:24

    can u let us know what unfold settings u use pls?

  39. Jean-Luc Solliere
    November 10, 2019 at 16:24

    Once again, very interesting tuto
    Thanks

  40. Nathan
    November 10, 2019 at 16:24

    This tutorial really helped me to UV a practice object I created:D Also is there anyway I can directly contact you? I would like to ask a few questions if that is possible at all! Thanks for the great content Mike:D

  41. Rafael Co
    November 10, 2019 at 16:24

    Hi Mike. Thank you very much for the helpful videos. I love watching them. It's fun and educational 🙂

    I'd like to know if you have made a tutorial on how to use Photoshop for texturing the 3D objects/models? Thank you. More power.

  42. konrad kaluzny
    November 10, 2019 at 16:24

    Hey -Mike do you know the is the bend tool? (Maya 2016)
    Because i can't find it.

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