Maya 2016 tutorial : Rigging a bird with IK handles and curves


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In this Maya 2016 rigging tutorial video I will show you how to create a simple bird rig including joints, IK handles and nurbs control curves to allow you to animate your model.

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33 responses to “Maya 2016 tutorial : Rigging a bird with IK handles and curves”

  1. It's really a pleasure to listen to your tutorials. You don't curse, get lost, eat a sandwich or forget how to speak!. You should do this for a living and if you do already, I'm sure you are very successful! Thank You! Your tutorial helped me animate a small butterfly 🙂

  2. Hi, a quick question; I used the mirror method to duplicate my joints (2:50), it is all fine, i merged the joints to the model, but the left side is not following the same behavior than the right side (and viceversa); I did all as the video shows but its not working. Do you know if there could be a solution for this?. Many thanks!

  3. Hey I really don't know anything about animation software but I'm entering a contest and the only software sites you can use are Flash, Fireworks, CorelDRAW, 3D animation Pro, Claymation, Alice, and Scratch what would you recommend if I'm trying to make a flying bird, what do you think would be the easiest but best resulting product of a bird flying? -Thanks

  4. Thanks for the tutorial! It was great to finally have something so simple and to the point. However, I don't really understand the NURBs Curves step. Why is it necessary? Just to make stuff easier to grab? Or is it for transferring the model to animation later on?

  5. Thank you for this tutorial! It's so easy to follow. 🙂 I had the problem that the handles wouldn't move when I moved the nurbs circles. After parenting of course. :'D Solution: I just had to uncheck the box "Preserve Children" in the move tool settings. Maybe somebody has the same stupid problem and can solve it now. 😉

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