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In this Maya 2016 tutorial I will explain the basics of Bullet Physics where dynamic properties allow Active and Passive rigid bodies to interact with each other.
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41 responses to “Maya 2016 tutorial : The basics of Bullet physics explained”
Hey Mike, if the cubes are stay at the grid and the sphere are coming to the cubes then what should i do…? please reply
Thank You Man. You Are Awesome !!! 🙂
Why were the cubes rolling? Is there no gravity?
Cool!
Hey Mike !! Can we do the opposite??? I mean the sphere should hit the bricks. Let me know
Hy! it seems I have a problem whem rendering with mental ray, I have a floor as a pasive object, and a shattered cube as an active, in the software everithing seems fine but in the render the cube passes throu the floor
hi, I have problem. When I use Bullet and active active rigid body, maya says "// Error: Failed to create evaluator for "drawdb/geometry/bulletRigidBodyShape" classification because the current drawing API isn't supported.". I have maya 2017. Could you help me? 🙁
I don't have bullet option in my maya 2016 version. please help.
Well I got this.. :-/
"// Warning: Evaluator for "drawdb/geometry/bulletRigidBodyShape" classification was created but is just compatible with the current drawing API. To get full support, please implement with OpenGL CoreProfile APIs and update supportedDrawAPIs()."
Thanks man, was trying to figure out how to do this for ages and somehow got the idea it was related to nCloths. Gonna run up some cool simulations now!
sir in my computer the mesh was not rotating in x y z angle and object also not view in 3d what I have to do please guide me sir
my question how to bake this
Mike please help! I cannot for the life of me figure out why this is happening to me. Bullet physics is causing my objects to fall but once they hit the ground, all my objects suck to the center like a vacuum vortex. Any ideas how to fix this issue?
https://youtu.be/9u2XyLe4A7o
i want know, how can i set the simulation start frame…
Hi,can I ask a question?
When I select all these cubes and click "Active Rigid Body",after that when I select the bulletSolver in the outliner,all these cubes are surround by white lines as if they are selected(but these cubes are not selected in outliner),when no object in the outliner is selected it is still the same,how do I solve this?
I would appreciate if you can answer,thank you.
Thank you so much for this informative video! This is just what I want to know!
hi Mike, when I use the bullet in my scene, the object disappears and I have on the translate attributes "Infinity". It isn't in the center of the world, it is the reason, because when I did it on a new scene, it's working. If the matter subsists, how can i export the animation of a falling object from a clean scene to the other scene? Thx
Very Interesting, Informative,Helpful Video……Thank You Very Much Mike Sir.
This is How to Control on Bullet Physics in a Simple Way…Very Helpful Video Mike Sir.
At school, we're using Maya 2013 so I didn't know how to set collision on objects here on 2017. So thanks for the tip bby
Can you export this into nuke?
please can u send plugin (link)
Hi Mike, am trying to follow this tutorial but the "ground plane" option is not in my bulletsolvershape1, solver properties. Any way I can bring it back up or relocate it? I am using Maya 2014 just for your information.
Cool tutorial! Do you know how I can bake this simulation into an animation and export it to a game engine like Unreal 4?
merci
Thank u so much!!! I love it!!
Mike are you knowledgeable with Kinematics and Bullet ? I have a question to which I've asked around and around and around and no one can answer ?
Mine are not falling from above, rather moving in a horizontal directions instead of dropping vertically, any ideas why please?
Thanks! really helpful! Especially how to find "Bullet" menu! ))
i've been battling with bullet all day and come to the conclusion it utterly sucks! I have a heap of rock geometry shapes, i set them as a rigid set setting them to hull object (or cube or sphere it literally makes no difference!), i then create a simple poly cube to act as a floor but they just fall straight through it.
unique names, no history, transforms frozen – you name it i've been through it – bullet wont play ball – its utterly crap!
its cute if i want to make cubes fall onto an invisible ground plane but for anything real its terrible – lost a day of my life to this rubbish!
sorry i'm angry and venting lol!
Hi Mike. I'm trying to apply a passive rigid body to a tube that i made for a ball to go through, problem is that it's literally going straight through it like it's air. I used ep curve tool and a cylinder that i extruded. Does it have anything to do with it? I also checked collider type to mesh, and still same result. (Same result for all collider types)
will this work for like a animation where missile`s hit or a meteor hit a building and parts of the building crash down? Or something like that?
Great stuff as usual, Mike. I had a question. I'm experimenting and creating something similar to your demonstration, however I want the ball to be "rolling" through the stack as it's falling. I tried the ball as a passive rigid body and it didn't move so I turned it into an active rigid body. I needed to reanimate the movement to the ball but the cubes don't collide with it, it just passes right through. Suggestions?
man ur a boss
PLEASE HELP!! I turned on bullet, but no longer need it anymore. Whenever i scrub through my timeline, some objects get positioned oddly and whenever i re position them, they just go back to the same spot whenever i scrub again. How do i 'disable' bullet?
I also see abcbullet in the plugin list. Do I load that too?
Hey Mike big fan! I'm pretty new to maya and I was wondering if you could do a tutorial on how to model a clone commando. Mainly how to model the armor. If you can't do the whole thing just the helmet would be nice. Thanks again for all the help!
Master… do you know how to make cool smoke stuff?
Like in the video with this name "The OMEn Chronicles – Harry Potter -4K"
Omg!! Is there a way to do this on Maya 2011?
can I install the Bullet plugin manually for maya 2011? please yes..
I really can't use a higher version than 2011 in maya, because I can't Export it to the game engine then…
YES.
I'll watch it later ^^
Didn't expect you to deliver the video in such a "near future".
make a tutorial about animating the cycle walk