Maya 2016 tutorial : UV Mapping with the UV Editor in Maya 2016


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#3DModeling #3DAnimation
In this tutorial I will explain how to UV map and texture a box in Autodesk Maya 2016 using the UV Editor.

Link to reference image : http://i43.photobucket.com/albums/e367/mikehermesart/box_zpss0wafmrm.jpg

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29 responses to “Maya 2016 tutorial : UV Mapping with the UV Editor in Maya 2016”

  1. Thank you, Mike. 👧 Even tho this tutorial was done many years ago now, I'm still able to benefit from it as I'm learning Maya 2016 in 2018. I always like your tutorials as you are very easy to follow and you make sure to cover some key elements of Maya even adding little side points that others do not cover. I really appreciate you providing this video to help others. 😃

  2. holy hell this is so annoying so whenever I move a face in the UV editor it moves the face I have selected, as well as the edges that face is connected to, even though I followed the exact same steps you did. How do I separate them?

  3. Ok? Ok? Ok? Ok? Ok? Ok? Ok… Ok. Ok? Ok? Okaay? M’kay? Ok? Ok?! Oh kay! M’K? Alright Ok! Ok. Ok? Ok? K? Ok? 👌? Mmkay? Kay? Ok? Ok? Ok? Ok? Ok?

    Yeesh dude. Ask for a thesaurus for Christmas haha. Literally typed “ok” every time you said it!
    Great tutorial though <3 ok?

  4. Is there a way to change the size of the image you use as a texture in maya? When I go to the UV editor the image I'm trying to use for the texture is way bigger than the square it displays on in the uv editor

  5. I hate to ask but its driving me up a wall, I have been trying to figure it out why maya 2015, was able to do that dragging thing you did using the cube tool but in 2016 I am not able to do that, but I just seen you do it in the beginning of the video. how do you set Maya 2016 to allow you to use the cube tool like a tool rather then place block soon as clicked?

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