https://i.ytimg.com/vi/DTtbwqhgtRo/hqdefault.jpg
A quick tank tread tutorial which is an update of the Maya 2013 tank tread tutorial
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20 responses to “Maya 2017 !!!! MASH Tank tread tutorial”
Hi Maya Guy! I've followed this tutorial with a bit of reading and have successfully made the mash work for some treads in Maya, although I am running into an issue when trying to export the animation/meshes and get them into Unity.
As soon as I use the Bake Instancer Tool and hit Bake Animation, my treads to and stick outwards, with the connectors facing towards the guide curve and not towards the next tread. The only thing the Bake Instancer mentions is that my Object rotations are not 0,0,0, even if I zero them and then freeze them.
So the end result is a tank tread that has treads floating parallel around the curve after baking
so how did u animated the track???
how do i fix overlapping pieces?
Sweet. Love your tutes man. Keep on tutin'.
Hi phil! just I have a problem with this method. Once I use the mash tool, the tread generates the copies of the original tread outside the nurb curve. and the tread pieces go in a different way. they do not stick to the nurb
i used to watch this tutorial ! how it changed ! !!!
Anyway, if the aim curve goes into the middle child, is it meaningful to create the aim curve?
Is it possible to export this to Unity?
How about a ncloth material turorial
can you rig this so the animation speed is controlled by the translation of the curve ? and if yes how ? 😀
Hi Phil ! Thanks, I also have a problem trying to rotate the tank tread as a whole, under a parent. The treads seem to rotate like at 3:15. Any idea how I could achieve this?
how do you drag'n'drop the middle curve into the mash editor input curve ? I can't for the life of me work out how to do that.
got it!!
My mesh doesn't align with the curve …its always off…how to fix?
this is epic! where did you mainly learn how to use maya?
Congratulations:)
How would I make the tracks stand still and move? I'm doing this for a game and it needs to be a "static" animation, so it moves it did in the video but doesn't progress forward.
Impressive!
I don't know if you use Arnold Renderer, but I've been looking for an Arnold guide to render similar to Maya's Vector render (such as black lines where a polygon has hard edges, not just the plain wireframe rendering around all poly faces, and not a cell shader). Any help would be greatly appreciated.
I am having a problem with my tracks where they are weirdly rotated and behave erratically until I disable rotation on the curve MASH.
I made a thread on the forums about it: https://forums.autodesk.com/t5/maya-dynamics/mash-curve-acting-weirdly-with-my-tank-tracks-in-maya-2017-help/td-p/7067255
Would you have any idea on how to fix this?
Thanks for your time.
Will you update to maya 2018 when it's released in a couple months?…