Maya 2017 Overview


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Trevor Adams, product designer on the Maya team, gives you an overview of what’s new in Maya 2017. Trevor talks about why he is excited about the release, as well as how you can influence future product development.

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41 responses to “Maya 2017 Overview”

  1. What is annoying about Maya overall, and don't get me wrong its great. But with Maya you either know how to do something or you don't. There is no intuitive work it out. You have to look almost everthing up with its crazy menus and key combinations. Take Bezier curves for example, great so create your points and now I want to close the curve, so you would think you just click the start point for the final click (this would be intuitive…. nope you get an error. Error tells you nothing. Ok so, i'll select 'closed from the Bezier option. Get another error. Well whats the point of this option then if it doesn't work in this simple circumstance. Ok time to scratch around on the internet. Eventually find out that you have to select the last point, then Ctrl+Shift select the first point to close the bezier and join that final line. If your not using Beziers everyday then good luck remembering this. Why would you tie this to this key combination. Why not select both points and drop the option in a right click menu. This is basically the story throughout maya. Very powerful but also very frustrating to use! Please think of the use and intuitive controls. Crtl+Shift for this option makes no sense!! Take a leaf from 3ds max, ok click the last point and boom option box to close, simple!! The list goes on……….

  2. NEW RIGGING TOOLS!!!! YASS! I completely gave up on rigging and animation because it was so convoluted and annoying
    Also That Mental Ray SUCKED I took a 30 min tut on Modo and did the best renders in my life in minutes!!

  3. Arnold replacing MR is great, except it didn't.. You can render preview images only, not batch render. Arnold is not yet part of Maya, it's just a preview of things to come, hopefully.
    Also.. we could use an autorigging system for animation in Maya. At least a good, fast body rig. The motionbuilder human ik rig is good for mocap editing, but it's not an animation rig. I'm talking about something like TSM2 or TSMG. Does anyone use human ik in Maya anyway, apart from Autodesk?
    A good facial auto rig would be amazing, but.. I don't know of any usable face autorig on the market yet. Maybe Autodesk could invest in one??.. TFM is a good idea, but slow as hell, not usable in practice. Face Robot is not an animation rig, more like experimental tech for specific, more realistic..ish needs. Except it doesn't really work so well for realistic faces. Which makes it kind of pointless, since it's not designed for stylized faces at all. And it's super-slow from what I remember.

  4. hello there! does anyone know how i can get this Make joints dynamic feature to autodesk maya 2015? I used this on maya 2013 as bonus tools and loved this tool. isn't there any way to get such plugins or transfer the previous bonus tools to later versions of maya releases?

    Hope someone can answer this question!

  5. Also is there any way possible to limit the number of construction history recorded? We all know that completely turning it off is impossible when the target weld tool keeps on turning it back on again.

  6. There are so many great things new with maya 2017. That i can hide faces already. But i think there is a bug with this though. After i hide these faces and unhide them, I CAN NOT PERFORM A MULTI-CUT OPERATION ON THEM ANYMORE…. ANYBODY Please HELP ME!!!?

  7. we had a very hard time with auto-desk , their bad to work with if you have issues with your software , we will never buy from them again , also they do not seem to care about the end user , AT ALL ! , look at what they have done to so many people using their software, some very beloved software , they just drop it and say sorry for your loss , big or small customer unimportant , all they care about is how much money they can make off of the people using their goods , we lost a password with mud box and could not recover it from them , even when we had all our documentation! that's right ! you heard me, , and what makes it even worse , is they did this to a 11 year old girl starting out in her trade , ,,, she did love Maya and mud box , not now ! we went Modo and Z brush , and are not looking back , while there looking at their 3.2 billion profit ,

  8. Expensive softwares, Cheap tactics with Subscription policies and licensing. Would stay away from Autodesk Products always. And they don't behave the way you want them to, that's why Zbrush is all time best software for modeling and sculpting. Modo is by far the best option, for what it does. And both these softwares kick Autodesk products out of the water, with a decent half price tag .Cheers 🙂 Zbrush and Modo.

  9. as much as i love maya, this release is rife with buggy issues! i have it on subscription and it has so many modeling and IU problems.. even Rnold renders dark mysterious 'shadow' spots? why is the Arnold Default light so dark? why not start off neutral like 'keyshot" ? And, is it just me or does everyone's render engine not support the "legacy" view port? and why sculpting tools in maya? are you guys dumping MudBox? Maya can't handle Millions of poly's like zbrush or 3d coat so why the switch? Also, i keep getting extra geometry when i model or extrude, like broken lines causing multiple vertices? is it just my crappy IMac?

  10. When will Autodesk realize animators do not want HIK for hand keyframe
    animation?! Yes, it's great for mocap but it's also a pain to use for
    hand keyframe animation. Bring real rig tools like Modular Character
    System or Advanced Skeleton, please!

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