Maya 2017 tutorial : How to model a simple wooden bucket


https://i.ytimg.com/vi/vx-n17nhYPE/hqdefault.jpg



Hi guys, after being on the road for a few weeks traveling in the US I thought I would start things off easy by doing a simple wooden bucket in Maya 2017.

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20 responses to “Maya 2017 tutorial : How to model a simple wooden bucket”

  1. It's actually a bonus when things go wonky; In that we can learn from the mistake, or rather the condition. Thanks a million for taking the time to document your builds. Major helpful!!

  2. hey, I have a little problem
    about 6:40 on the video, when I mark the vertex they are twisting instead of acting like on the video. Also, different window is showing up on the right side od the screen meanwhile. I am for sure going step by step with your actions. How can I fix it?

  3. Hello Mike.
    Thanks for that great tutorial 🙂
    It was my first step to start with Maya 2017. It took me time, but I did it.
    I have a question. I am using Mac pro, so
    how I can find this option that you use insert key for?
    And the moment when you put shadow on object, how you did it is not really clear for me.
    Thanks for any answer from you 🙂

  4. Thank you a lot!!I dindt understand the extruding of the tube; i was not able to make it something was failing. So i used another method: Bonus tools- modelling- curve to tube meshh

  5. Love the channel. Do you every use Mudbox. Could you UV something complicated, transfer it to Mudbox. Add some bits, maybe some scratches etc. And then bring it back into Maya?

  6. https://1drv.ms/i/s!AhzaTgTnRPPNsVKMeiWMWQWXdLRc

    Just finished it even without lighting and materials this Arnold renderibg view looks like a state of the art.

    I wish they had a material presets library for varius physical materials like mental ray did and ART renderer for Max have.

    I found this "material library" at their site :https://support.solidangle.com/display/AFMUG/Material+Library . When i open the files with Maya it says smth amout mental ray plugin missing so Im not sure if they work as intended.

  7. man the wireframe, and selection colours in maya are really bad. The default should be smth like in Cinema 4d, Modo or even those in max are more easily to the eye and make selections easier. The default light grey shader is not the best for modeling either.

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