• Thursday , 2 April 2020

Maya 2018: Quick Rig

Code Canyon

https://i.ytimg.com/vi/mnwRFMAaFGs/hqdefault.jpg



This seems to be like the magic “do it” button in Maya 2018: the Quick Rig Tool lets you analyse a given geometry, then automatically place joints and build a skeleton, bind the geometry and finally even attach a HIK rig.

source

3d Ocean

Related Posts

32 Comments

  1. Dream maker Mahadir
    July 15, 2019 at 14:05

    Thank you for your help sir…

  2. vazak11
    July 15, 2019 at 14:05

    Perfect, thanks!

  3. Carta Varia
    July 15, 2019 at 14:05

    what about hands

  4. danacarvey
    July 15, 2019 at 14:05

    Hi Roland. Thanks in advance.. do you know how I can add stretchy arms to this rig? Please share if you do!

  5. Kimleng Ly
    July 15, 2019 at 14:05

    What about hand fingers?

  6. nuggetstumpblog
    July 15, 2019 at 14:05

    I have tried this, but for some reason I cannot see the skeleton properly or the handles. I can only see a yellow line in the body, not the triangular looking joints.

  7. Sleepy
    July 15, 2019 at 14:05

    Super vielen Dank, wirklich sehr hilfreich.

  8. Tan JIA YING
    July 15, 2019 at 14:05

    Thank you. You helped me a lot 😊

  9. Sergei Sarichev
    July 15, 2019 at 14:05

    damn

  10. evren yıldırım
    July 15, 2019 at 14:05

    Rigging is very bad of 3dsmax and maya quick rig is fine but it hasnt include fingers

  11. Rommel Nimer
    July 15, 2019 at 14:05

    Ive had a problem in quick rigging, its error this way "C:Program Files/Autodesk/Maya2018/scripts/startup/openQuickRigUi mel line 10: RuntimE error file ". help please…..

  12. ProgramThis!
    July 15, 2019 at 14:05

    my snap to center is not working WTF

  13. Its Me
    July 15, 2019 at 14:05

    if only this quick rig includes fingers and toes, this would be the best rig tool ever made for free. but sadly it will never happen so we still waste $$ on those third party rig tool, shame for autodesk for being stupid. a rig without fingers and toes? wtf is the point?

  14. Ame Ailav
    July 15, 2019 at 14:05

    I wish I found this earlier, thank you

  15. Beckys FootSlave
    July 15, 2019 at 14:05

    Gott bin ich froh das ich über deinen Kanal gestolpert bin!
    Gleich abonniert!
    Wirklich sehr gut erklärt (auch deine bifröst Videos)

    Kenn vielen DANK an dich!

  16. Saurabh Sharma
    July 15, 2019 at 14:05

    how to get fingers bones through quick rig? please reply asap

  17. Apprentice
    July 15, 2019 at 14:05

    when i rotate my character its black idk why

  18. Jason Etienne
    July 15, 2019 at 14:05

    Thanks Roland – great Vid!

  19. Vardan Chadha
    July 15, 2019 at 14:05

    wow it was explained beautifully.. thank you sir <3

  20. Uli Pr
    July 15, 2019 at 14:05

    beautiful tutorial. Thank you!

  21. Sofía de la Mora
    July 15, 2019 at 14:05

    But the controlers dont have zero out values, isnt that a essential thing for animation?

  22. Internet Explorer
    July 15, 2019 at 14:05

    love your accent

  23. Sebastián
    July 15, 2019 at 14:05

    I got a problem trying to select the points, for some reason i can only choose geometry :'(

  24. Lets Play Somthing
    July 15, 2019 at 14:05

    hello this quick rig can make unreal engine 4 skeletal?

  25. shangg L
    July 15, 2019 at 14:05

    Hi,Mr.Reyer,this video is realy helpful, thank you! But I got a problem with skeleton controller(I don't know how to translate the order of "ctrl" from Chinese to English)After I use the order "step by step" that my skeleton been created without the circle ctrl on my model but in the outliner, so would you tell me how can I solve this problem?

  26. Carlos Muñoz
    July 15, 2019 at 14:05

    hello, i can't animate the head on this model. I create interpolated keyframes, but this don't moving.

  27. whatwouldjeebusdo
    July 15, 2019 at 14:05

    we are here to CLAP CLAP rig you up

  28. fromdeepitcame
    July 15, 2019 at 14:05

    This is great, but how do you animate it? Seems like the usual methods dont work :/ *as in animating in the channel box. Do you have use animation layers or something? Thanks

  29. gustiono adidjojo
    July 15, 2019 at 14:05

    Could you help me ? I seems cannt have my character being pulled down just like you did ( 1:081:14). Because I would really like to learn to rig. Thanks, I appreciated

  30. Kal Thramis
    July 15, 2019 at 14:05

    The one thing none of these guides mention is how to add more bones on top of the quickrig, since its not a typical bone system. I need hands, tails, eye bones ect – but nowhere lists how to do it.

  31. DNF1234
    July 15, 2019 at 14:05

    hello Roland Reyers thank you for the tutorial but im having a problem, i have rigged my character using the quick rig but when i moved to ik the characters whole body doesnt move along with it like yours

  32. mansoor Latif
    July 15, 2019 at 14:05

    and face facial rig ? when will you make ?

Leave A Comment

You must be logged in to post a comment.